Market projections for 2016. CAD 8.2 billion dollars Global Animation and Gaming 243 billion dollars.
marketsandmarkets.com ------------------------------------------------------- Emilio Hernández VFX & 3D animation. 2014-03-11 15:51 GMT-06:00 Gideon Klindt <[email protected]>: > I think the problem here is that A) people on this list are rational human > beings who care about the software they use for a number of valid reasons > and B) the only real motivation is ultimately what AD thinks share holders > will respond to- which is to look like they either lost less in a quarter > or made more by cutting costs- no mater how "small". > > I have no actual data, but I've heard many times that the cg portion of AD > accounts for actually a very small part of total revenue, while CAD etc. > account for a much larger portion. > > I'm not anti-capitalism, not by a long shot, but the stock market and what > it does or doesn't do to good/bad products good/bad companies is > disheartening at times. > > > On Tue, Mar 11, 2014 at 2:27 PM, David Gallagher < > [email protected]> wrote: > >> >> Well, it was a "difficult" decision, we're assured by Autodesk. >> >> Not as difficult as it is for us. >> >> >> On 3/11/2014 1:16 PM, Ed Manning wrote: >> >> Serious question. >> >> Autodesk has gone on at some length about serving their M&E customers >> better, not dispersing their resources on multiple applications, etc. We >> have now heard, especially here on the Softimage list, but also in other >> forums, from several companies and scores of individual users who are >> unhappy about this, and who feel that their work and their income will >> suffer as a result. Many of us have had private conversations with people >> who are unhappy about it, some of whom speak with the weight (if not the >> official voice) of sizable studios behind them. Many of those studios are >> mostly built around Maya pipelines, but use Softimage as well. >> >> So far as I can tell, not ONE Autodesk customer, *even those who >> primarily use Maya and already use Houdini*, believes that they will not >> be hurt by this. I haven't heard anyone say, "thank God -- at last I can >> save a fortune by not deploying Softimage." For any shop that does >> transition from Softimage, the very best-case possible scenario is simply >> that costs stay about the same -- after all, they will have just as many, >> if not more seats to provision. But no one seems to even think the >> best-case scenario is plausible. >> >> Every single company that uses Softimage, uses it for some good reason. >> After all, since it's not the "market leader," there HAS to be some special >> advantage to using it, otherwise we wouldn't go to the extra trouble of >> using it, integrating it, and staffing projects for it (and that last one >> can be a LOT of extra trouble). Whether you believe that reason is >> workflow efficiency, ICE, flexibility, the in-built compositor, Arnold >> integration,or the available talent in your area (most likely a combination >> of the above), if you have been using Softimage, you have generally had to >> make a conscious choice to do so. >> >> That choice is sometimes invisible to outsiders in the case of >> Soft-only or Soft-centric shops, but it is obvious in the case of large >> Maya-centric shops that nevertheless adopt Softimage for some projects. >> So, given all that extra effort and inconvenience (#sarcasm), where are >> the people who are relieved that it's over? >> >> It seems, there aren't any. >> >> I would be very interested to read official statements from any >> Autodesk customers who feel that they will benefit from this decision. >> Yes, in the long run, many will, since they will transition to Houdini, >> Modo, or some yet-to-be tool, but I'm talking about anyone who thinks that >> they will make more money, or have an easier time of the next 2 years. >> >> In fact, I would be interested in reading anything from anyone *at >> Autodesk* explaining how this decision benefits ANY of Autodesk's >> customers. Does it help Maya-only shops because now they have a more-level >> playing field? Does it help multi-app shops because now they'll be >> single-app shops using the best-in-breed? Certainly can't both be true. >> And if either one of those statements is true, then there will be some >> Autodesk customers with even more questions than we have now. >> >> As far as I can tell, even Maya-only customers do not feel that, say, the >> move of the dev team to Maya, does anything beyond slightly improve what >> has been an unacceptable stagnation in Maya development. >> >> So if there is anyone reading this far who can make a positive case for >> killing Softimage, please do so. >> >> And if you can't, and you're in a position of any responsibility at an >> Autodesk customer company that feels it's been negatively impacted in any >> way, please consider having your company make a calm, rational, public or >> private statement to Autodesk detailing that negative impact. >> >> Thanks >> >> Ed Manning >> >> >> >> >> >> > > > -- > Gideon D. Klindt > gideonklindt.com >

