I never said that Autodesk was getting all of that money.  And that hardly
Softimage is making... I don't believe 3% of the gross income of Autodesk.

Nor if the artists are getting a small piece of the pie...

The thing is what the market is worth and to see where the big money goes,
and who is left with the crumbles.  As the Global Animation and Gaming
depend totally of our work.  And it is not compared to aeronautics,
automobile, construction or other CAD depending solutions where CAD is only
a small piece of the whole production line.

Boeing what spends less is in CAD department compared to other
departments.  such as avionics, electronics, hidraulics and pneumatics just
to mention a few, that are involved in building an airplane.

While global animation and gaming... depende solely for production of our
activity in any of the diverse disciplines.







-------------------------------------------------------
Emilio Hernández   VFX & 3D animation.


2014-03-11 17:34 GMT-06:00 Peter Lee <[email protected]>:

> Those figures have literally nothing to do with Autodesk's revenue from
> M&E, that's forecasts for the overall entertainment industry (Video
> Games/Movies), which pulls in way more money than specialist software
> development.
>
> Autodesk's 2013 revenue was $2.31 billion dollars (
> http://usa.autodesk.com/adsk/servlet/pc/index?id=14224433&siteID=123112),
> whilst M&E's overall revenue in 2013 was 194 million (
> http://blog.devoncroft.com/2013/02/26/autodesk-media-entertainment-revenue-down-16-in-q4-fy-2013-down-10-for-full-fiscal-year/),
> making M&E total only 8.4% of the entire corporate revenue.
>
> Sadly there's no way of telling how much of that 8.4% is generated by
> Softimage seats/subs. You could juggle up some numbers based on the
> petitions, making a huge assumption that each signature = 1 softimage
> licence and come up with a pretty tiny percentage contributed to even M&E's
> revenue, let alone Autodesk's.
>

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