"While global animation and gaming... depende solely for production of our activity in any of the diverse disciplines."
That is completely false, Emilio. The entertainment industry you mention relies on -a lot- more than DCC apps pumping out polygons. On the average FX laden movie only a fraction is budgeted to VFX, the costs for sets, actors, director unit, and management all individually usually exceed that of VFX frequently enough. Outside VFX laden movies the picture is skewed further. The final revenue of a movie is hugely dependent on marketing, and it's not uncommon for marketing to be more expensive than the movie itself. Games pulling in a ridiculous amount of money do have a considerable investment in assets, but again server technologies, data centres, distribution fees, marketing, paying Sony/MS/Nintendo/Whatever and so on all vastly overshadow the cost of the actual asset development, and on top of that, if it's true the assets are DCC dependent, then it's just as true that a game is made as much if not more of its procedural components and technologies supporting things such as the rendering, AI, dynamics and so on. Sorry, and I mean no offense, but again, those figures are absolutely meaningless and bringing them into any discussion will serve no purpose. On Wed, Mar 12, 2014 at 10:45 AM, Emilio Hernandez <[email protected]>wrote: > I never said that Autodesk was getting all of that money. And that hardly > Softimage is making... I don't believe 3% of the gross income of Autodesk. > > Nor if the artists are getting a small piece of the pie... > > The thing is what the market is worth and to see where the big money goes, > and who is left with the crumbles. As the Global Animation and Gaming > depend totally of our work. And it is not compared to aeronautics, > automobile, construction or other CAD depending solutions where CAD is only > a small piece of the whole production line. > > Boeing what spends less is in CAD department compared to other > departments. such as avionics, electronics, hidraulics and pneumatics just > to mention a few, that are involved in building an airplane. > > While global animation and gaming... depende solely for production of our > activity in any of the diverse disciplines. > > > > > > > > ------------------------------------------------------- > Emilio Hernández VFX & 3D animation. > > > 2014-03-11 17:34 GMT-06:00 Peter Lee <[email protected]>: > > Those figures have literally nothing to do with Autodesk's revenue from >> M&E, that's forecasts for the overall entertainment industry (Video >> Games/Movies), which pulls in way more money than specialist software >> development. >> >> Autodesk's 2013 revenue was $2.31 billion dollars ( >> http://usa.autodesk.com/adsk/servlet/pc/index?id=14224433&siteID=123112), >> whilst M&E's overall revenue in 2013 was 194 million ( >> http://blog.devoncroft.com/2013/02/26/autodesk-media-entertainment-revenue-down-16-in-q4-fy-2013-down-10-for-full-fiscal-year/), >> making M&E total only 8.4% of the entire corporate revenue. >> >> Sadly there's no way of telling how much of that 8.4% is generated by >> Softimage seats/subs. You could juggle up some numbers based on the >> petitions, making a huge assumption that each signature = 1 softimage >> licence and come up with a pretty tiny percentage contributed to even M&E's >> revenue, let alone Autodesk's. >> > > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

