I'm not very good at sensible but I'd contribute to that too, but let's not try 
and either / or  this. The more things we can do the better and there will 
always be different ideas of what's the best course of action. It's a 
subjective thing and the most likely reason any of this will fail is 
disagreeing.
It may all have no effect whatsoever, but I think it's good to actually do 
something, even if it just ends up being a 'remember the time' anecdote. 


On 12 Mar 2014, at 01:59, Cristobal Infante <[email protected]> wrote:

> I could be wrong but maybe the sensible thing to do would be to compile a 
> softimage showreel with the best work out there. We could add some narration 
> or text to tell the story.
> 
> A Dropbox could be setup were people and companies upload their clips.
> 
> 
> 
> On Wednesday, 12 March 2014, Perry Harovas <[email protected]> wrote:
> A few things:
> 
> 1) I am a generalist, but have good modeling skills and lighting/rendering 
> skills.
>     I am also a Nuke user, and could help composite.
> 
> 2) Happy to also lend my story for the "Life afterXSI" doc of being a 
> longtime Maya user, who co-authored the first book about Maya 
> 
> http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212
> 
> back in 1999, but chose to switch to Softimage.  Now, being forced to chose 
> between moving back to Maya or moving on, I am going to move on (unless we 
> can save Soft!) 
> to a new uncharted software app. Which won't be easy considering I am 46 yrs. 
> old and have 24 years of all types of software floating around in amongst the 
> cobwebs in my head!
> 
> 3) Dan Pejril and I are actually right across the hall from each other, and 
> can at least lend some consistency to our part, whatever that part is, since 
> we are physically in the same location.
> 
> 4) We are located on the a East Coast, and it might be a good idea to get our 
> time zones on that spreadsheet, so we know when people are available as well 
> as what they are able to contribute.
> 
> 5) I have a bunch of students who started learning both Maya and Softimage 
> only 3 months ago (having never used any 3D software before) and were REALLY 
> upset when they heard
> that they would possibly be forced to use Maya. They all said how much 
> Softimage was more of an Artist tool, cleaner, more stable, better organized, 
> more flexible, easier to understand, etc.
> Perhaps their POV might be valuable for the "Life after XSI" thing?
> 
> 
> 
> 
> On Tue, Mar 11, 2014 at 9:15 PM, Sebastien Sterling 
> <[email protected]> wrote:
> If the Piece can be made, then the making off will follow :P, I'm just exited 
> for the opportunity to play with My/our favourite toy :)
> 
> 
> On 12 March 2014 01:12, Artur Woźniak <[email protected]> wrote:
> Yeah, like the movie and making off.
> 
> Artur
> 
> 
> 2014-03-12 2:09 GMT+01:00 Sebastien Sterling <[email protected]>:
> 
> We can make both. 
> 
> 
> On 12 March 2014 00:54, javier gonzalez <[email protected]> wrote:
> I think that is better make something like "Life after Pi", documentary 
> gender to explain what is hapening and what the comunity wants, also with 
> random interviews to studios and relevant peoples. 2cents
> 
> 
> 2014-03-12 1:45 GMT+01:00 Jason S <[email protected]>:
> 
> I wouldn't necessarily call it a "fight" but more of a "plea"
> 
> 
> On 03/11/14 20:37, Emilio Hernandez wrote:
>> 
>> 3D generalist, character->modeling, rigging.  mid ICE level.
>> 
>> Comp, editing and VFX here ready for battle.
>> 
>> -------------------------------------------------------
>> Emilio Hernández   VFX & 3D animation.
>> 
> 
> 
> 
> 
> 
> 
> 
> 
> -- 
> 
> 
> 
> 
> 
> Perry Harovas
> 203-448-7206
> Animation and Visual Effects
> 
> http://www.TheAfterImage.com
> 
> -24 years experience
> -Co-Author of "Mastering Maya"
> -Member of the Visual Effects Society (VES)

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