I'm not very good at sensible but I'd contribute to that too, but let's not try and either / or this. The more things we can do the better and there will always be different ideas of what's the best course of action. It's a subjective thing and the most likely reason any of this will fail is disagreeing. It may all have no effect whatsoever, but I think it's good to actually do something, even if it just ends up being a 'remember the time' anecdote.
On 12 Mar 2014, at 01:59, Cristobal Infante <[email protected]> wrote: > I could be wrong but maybe the sensible thing to do would be to compile a > softimage showreel with the best work out there. We could add some narration > or text to tell the story. > > A Dropbox could be setup were people and companies upload their clips. > > > > On Wednesday, 12 March 2014, Perry Harovas <[email protected]> wrote: > A few things: > > 1) I am a generalist, but have good modeling skills and lighting/rendering > skills. > I am also a Nuke user, and could help composite. > > 2) Happy to also lend my story for the "Life afterXSI" doc of being a > longtime Maya user, who co-authored the first book about Maya > > http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212 > > back in 1999, but chose to switch to Softimage. Now, being forced to chose > between moving back to Maya or moving on, I am going to move on (unless we > can save Soft!) > to a new uncharted software app. Which won't be easy considering I am 46 yrs. > old and have 24 years of all types of software floating around in amongst the > cobwebs in my head! > > 3) Dan Pejril and I are actually right across the hall from each other, and > can at least lend some consistency to our part, whatever that part is, since > we are physically in the same location. > > 4) We are located on the a East Coast, and it might be a good idea to get our > time zones on that spreadsheet, so we know when people are available as well > as what they are able to contribute. > > 5) I have a bunch of students who started learning both Maya and Softimage > only 3 months ago (having never used any 3D software before) and were REALLY > upset when they heard > that they would possibly be forced to use Maya. They all said how much > Softimage was more of an Artist tool, cleaner, more stable, better organized, > more flexible, easier to understand, etc. > Perhaps their POV might be valuable for the "Life after XSI" thing? > > > > > On Tue, Mar 11, 2014 at 9:15 PM, Sebastien Sterling > <[email protected]> wrote: > If the Piece can be made, then the making off will follow :P, I'm just exited > for the opportunity to play with My/our favourite toy :) > > > On 12 March 2014 01:12, Artur Woźniak <[email protected]> wrote: > Yeah, like the movie and making off. > > Artur > > > 2014-03-12 2:09 GMT+01:00 Sebastien Sterling <[email protected]>: > > We can make both. > > > On 12 March 2014 00:54, javier gonzalez <[email protected]> wrote: > I think that is better make something like "Life after Pi", documentary > gender to explain what is hapening and what the comunity wants, also with > random interviews to studios and relevant peoples. 2cents > > > 2014-03-12 1:45 GMT+01:00 Jason S <[email protected]>: > > I wouldn't necessarily call it a "fight" but more of a "plea" > > > On 03/11/14 20:37, Emilio Hernandez wrote: >> >> 3D generalist, character->modeling, rigging. mid ICE level. >> >> Comp, editing and VFX here ready for battle. >> >> ------------------------------------------------------- >> Emilio Hernández VFX & 3D animation. >> > > > > > > > > > -- > > > > > > Perry Harovas > 203-448-7206 > Animation and Visual Effects > > http://www.TheAfterImage.com > > -24 years experience > -Co-Author of "Mastering Maya" > -Member of the Visual Effects Society (VES)

