I believe that The Foundry and Luxology can create great combo and can
bring it to the another level.
Let's wait for 801 which is due shortly, last I heard.

Artur


2014-03-13 1:00 GMT+01:00 Bk <[email protected]>:

> I'm certainly wouldn't say Im transitioning to Modo, but I totally believe
> in their dedication and vision and Brad has to be one of if not THE most
> communicative leaders and that counts for a lot in my book. They listen and
> react properly and are forward thinking.
> Modo currently lacks hugely compared to Softimage for the work I do, but I
> was using it as a renderer before moving to Arnold. I enjoyed Modo
> rendering, to be honest, but nothing could compete with Arnold directly in
> Xsi.
> I do feel like the time is coming when modo is going to get more
> interesting to animators and riggers, but for me I think it's a way off. I
> need ice too much.
> Anyway. I'm upgrading my modo licence , if mainly so I can get mesh
> fusion, but also because who knows? If they are going interesting places in
> the future, I don't want to be completely rusty.
> Oh and the renderer is better at interiors than Arnold and a lot cheaper
> to run so I may reintroduce it for the odd job.
>
>
> On 12 Mar 2014, at 23:18, Perryharovas <[email protected]> wrote:
>
>
> Seriously evaluating modo as all this evolves.
>
> Please add me:
>
> [email protected]
>
> Thank you!
>
>
>
> On Mar 12, 2014, at 5:55 PM, Mario Reitbauer <[email protected]>
> wrote:
>
> add me in, gonna do the transition to modo and houdini.
>
> [email protected]
>
>
> 2014-03-11 17:00 GMT+01:00 Ahmed Barakat <[email protected]>
> :
>
>> I would sure like to take a look at it [email protected]
>>
>>
>> On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson <
>> [email protected]> wrote:
>>
>>>  Yes the lack of  non-rigging-related operator stack (not just history)
>>> has been an issue for some people who really do like to model more
>>> procedurally. In rigging, you'll find that deformers are stacked using
>>> Order of Operations, similarly to the operator stack in Softimage, on a
>>> per-deformer basis. But that's not the same thing as a construction
>>> history, or procedural modeling, which every agrees would be awesome to
>>> have.
>>> -Tim
>>>
>>>
>>> On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:
>>>
>>>  I am evaluating modo now as an alternative, and it looks really
>>> promising, however, I miss the history. But since I worked with LW before
>>> SI for four years, it's really fun to feel a somehow familiar feeling :D
>>>
>>>
>>>
>>> *From:* [email protected] [
>>> mailto:[email protected]<[email protected]>]
>>> *On Behalf Of *David Rivera
>>> *Sent:* Saturday, March 08, 2014 9:23 PM
>>> *To:* [email protected]
>>> *Subject:* Anyone in the SI list transitioning to MODO? -Please add
>>> your mail here
>>>
>>>
>>>
>>> Hi, I was really touched by some of the in-depth opinions about leaving
>>> SI. TD´s perspective, and other
>>>
>>> users who have dedicated their lives (literally) to build a rock-solid
>>> pipeline for studios all around the world
>>>
>>> using softimage, have really made me think a lot into consideration.
>>>
>>>
>>>
>>> So, to cut a long story short, I´d like to know if there´s a thread in
>>> the list that´s already being aligned into
>>>
>>> the Softimage/MODO transition? If not, I´d like to start it off with
>>> this post.
>>>
>>>
>>>
>>> I´m going into MODO and here´s my email:
>>>
>>>
>>>
>>> [email protected]
>>>
>>>
>>>
>>> Thanks.
>>>
>>>
>>>
>>> *David Rivera*
>>> *3D Compositor/Animator*
>>> LinkedIN <http://ec.linkedin.com/in/3dcinetv>
>>> Behance <https://www.behance.net/3dcinetv>
>>> VFX Reel <https://vimeo.com/70551635>
>>>
>>>
>>> --
>>>
>>>
>>
>

Reply via email to