It should work.

Artur


2014-03-13 2:16 GMT+01:00 Dan Pejril <[email protected]>:

>  Hi David,
>
> This is a great idea, thank you for taking this on. I am seriously
> evaluating it, but haven't had much time recently.
>
> I did find one thing that was driving me crazy. That is how Modo's camera
> navigation works in the viewport (the trackball effect). If you click on
> the gear icon in the upper right corner of the viewport, you will get
> properties, where under Mouse Control: Trackball Rotation, switch the
> option to No. Unfortunately it only works on a per viewport basis, not
> universally for all viewports. I haven't found the universal control yet to
> switch that off.
>
>
>
>
>
> On 3/12/2014 5:45 PM, David Rivera wrote:
>
> Thank you for adding your emails to this thread. I´m also looking forward
> for the modo webinar. In the mean time I'm setting up a page on my website
> dedicated
> to the subject of transitioning to Modo:
> http://3dcinetv.com/softimage-to-modo/
>
> I know we are still a SI user mailing list. I don't pretend to override
> anything, but for anyone evaluating modo, and getting
> all there's out there on the net about it, will come handy to have points
> of reference summarized from a former Softimage user, on how to "Work",
> "Workaround"
>
> and solve
> issues on MODO a la Softimage (at least while the learning curve
> increases).
>
> The general idea would be to have a summarized content on how Softimage
> and Modo work-alike and what new concepts should be introduced in Modo
> mentality
> for the former SI user.
>
> Postings will be each friday.
>
> *David Rivera*
> *3D Compositor/Animator*
> LinkedIN <http://ec.linkedin.com/in/3dcinetv>
> Behance <https://www.behance.net/3dcinetv>
> VFX Reel <https://vimeo.com/70551635>
>
>
>   On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat
> <[email protected]> <[email protected]> wrote:
>    I would sure like to take a look at it [email protected]
>
>
> On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson <
> [email protected]> wrote:
>
>  Yes the lack of  non-rigging-related operator stack (not just history)
> has been an issue for some people who really do like to model more
> procedurally. In rigging, you'll find that deformers are stacked using
> Order of Operations, similarly to the operator stack in Softimage, on a
> per-deformer basis. But that's not the same thing as a construction
> history, or procedural modeling, which every agrees would be awesome to
> have.
>  -Tim
>
>
> On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:
>
>  I am evaluating modo now as an alternative, and it looks really
> promising, however, I miss the history. But since I worked with LW before
> SI for four years, it's really fun to feel a somehow familiar feeling :D
>
>  *From:* [email protected] [
> mailto:[email protected]<[email protected]>]
> *On Behalf Of *David Rivera
> *Sent:* Saturday, March 08, 2014 9:23 PM
> *To:* [email protected]
> *Subject:* Anyone in the SI list transitioning to MODO? -Please add your
> mail here
>
>  Hi, I was really touched by some of the in-depth opinions about leaving
> SI. TD´s perspective, and other
>  users who have dedicated their lives (literally) to build a rock-solid
> pipeline for studios all around the world
>  using softimage, have really made me think a lot into consideration.
>
>  So, to cut a long story short, I´d like to know if there´s a thread in
> the list that´s already being aligned into
>  the Softimage/MODO transition? If not, I´d like to start it off with
> this post.
>
>  I´m going into MODO and here´s my email:
>
>  [email protected]
>
>  Thanks.
>
>  *David Rivera*
> *3D Compositor/Animator*
> LinkedIN <http://ec.linkedin.com/in/3dcinetv>
> Behance <https://www.behance.net/3dcinetv>
> VFX Reel <https://vimeo.com/70551635>
>
>
>  --
>
>
>
>
>
> --
> Dan Pejril
> Upbeat Unique Entertainmentwww.UpbeatUnique.com
>
>

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