Oh, one more very awesome thing: Free Unlimited render nodes.
Really. Yes, I said FREE. I also said UNLIMITED. And also, Brad Peebler is a fantastic guy. Knows about the business, AND can use his own software! He does a fairly regular podcast. Happily promotes other people, artists (Foundry users or not), and even wrote a great Love Letter To Softimage. As Paul said, I really respect how open he is and his respect for his customers is immense. It isn't Softimage, but of course nothing is... Softimage won't even be Softimage at some point, 2 years from now... On Wed, Mar 12, 2014 at 9:24 PM, Perry Harovas <perryharo...@gmail.com>wrote: > I have been evaluating it for about a week or so. > Here are my thoughts: > > *THE GOOD-* > > The renderer is pretty fantastic in modo. It has Shading Rate, ala PRMan, > a way of rendering to a certain degree of refinement, then saving it out, > and later on picking up > from where you left off until the frame is done. > > They have an insane number of AOV's, can output multi-channel EXR, have a > way of setting the amount of time you want for a render of a set number of > frames (so if you have only > 25 minutes before you have to show something, you tell it to render all > the animation within that period of time and it automatically calculates > the quality it should render at. > Bloody amazing if you ask me. > > It has multiple selection editing (or whatever it is called) where you > select many of the same thing and it gives you the question mark if some of > the values > differ, just like Soft does. It allows you to change it once, and they all > change. > > It has a robust token system for naming files. > > It has crazy good render preview window that can show the statistics of > every aspect of every frame rendered, it can post process frames for AOV's, > but you can make some get it, but they don't all have to, > or none of them, etc. > > The GI is actually really nice, especially the daylight system. > > It has a great material preset library. > > The Graph Editor is really nice. > > The UV tools are great. > > The modeling is very powerful, but I personally prefer Softimage for > modeling. > > It has one of THE BEST Advanced OpenGL modes I have ever seen, and it is > really fast when it is in that mode. > > > *THE UGLY (no idea what the "bad" is after so little time with it)-* > > It does annoy me that there is little in it that is procedural except > rigging, because procedural is totally how I am used to working, and that > is hard to get past. > > I also don't seem to get the logic of their ICE-like node tree that does > particle stuff (ICE-like is a large over-statement). It does seem powerful, > but > I can't for the life of me figure out how to logically connect certain > things. It really seems that I am just hunting around for a port that will > allow me to connect, which is very > much a workflow killer. The color coding in ICE is really brilliant in > that regard. Another thing I don't like is that all the potential > connection ports do not show up > until you add them or (somehow) reveal them. Even things you connect don't > automatically show up unless they are "added" to the nodal view. > > However, I would use ICE for things like that for now, and hopefully (if I > do switch) the Fabric people will have connectivity to modo ,especially > with the graphical programming stuff coming from them at some point. > > I feel it updates slowly when showing a largish number of objects. Not > hundreds of thousands, but more like thousands. > That was surprising (although the progressive renderer is VERY responsive, > and at times I was able to move around the scene faster int he rendered > view than in OpenGL!). > > The interface is pretty, but very fiddly, too many windows, sideways > vertical tabs that I have to turn my head to read, > > There is a lot more, but this is only my first few days with modo, so I > have a lot more to learn. > > Hope this is helpful as a POV of a Softimage guy who just started playing > with modo... > > Perry > > > > > On Wed, Mar 12, 2014 at 8:13 PM, Artur Woźniak <artur.w...@gmail.com>wrote: > >> I believe that The Foundry and Luxology can create great combo and can >> bring it to the another level. >> Let's wait for 801 which is due shortly, last I heard. >> >> Artur >> >> >> 2014-03-13 1:00 GMT+01:00 Bk <p...@bustykelp.com>: >> >> I'm certainly wouldn't say Im transitioning to Modo, but I totally >>> believe in their dedication and vision and Brad has to be one of if not THE >>> most communicative leaders and that counts for a lot in my book. They >>> listen and react properly and are forward thinking. >>> Modo currently lacks hugely compared to Softimage for the work I do, but >>> I was using it as a renderer before moving to Arnold. I enjoyed Modo >>> rendering, to be honest, but nothing could compete with Arnold directly in >>> Xsi. >>> I do feel like the time is coming when modo is going to get more >>> interesting to animators and riggers, but for me I think it's a way off. I >>> need ice too much. >>> Anyway. I'm upgrading my modo licence , if mainly so I can get mesh >>> fusion, but also because who knows? If they are going interesting places in >>> the future, I don't want to be completely rusty. >>> Oh and the renderer is better at interiors than Arnold and a lot cheaper >>> to run so I may reintroduce it for the odd job. >>> >>> >>> On 12 Mar 2014, at 23:18, Perryharovas <perryharo...@gmail.com> wrote: >>> >>> >>> Seriously evaluating modo as all this evolves. >>> >>> Please add me: >>> >>> perryharo...@gmail.com >>> >>> Thank you! >>> >>> >>> >>> On Mar 12, 2014, at 5:55 PM, Mario Reitbauer <cont...@marioreitbauer.at> >>> wrote: >>> >>> add me in, gonna do the transition to modo and houdini. >>> >>> cont...@marioreitbauer.com >>> >>> >>> 2014-03-11 17:00 GMT+01:00 Ahmed Barakat < >>> ahmed.barakat.mail...@gmail.com>: >>> >>>> I would sure like to take a look at it aabara...@gmail.com >>>> >>>> >>>> On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson < >>>> tim.crow...@magneticdreams.com> wrote: >>>> >>>>> Yes the lack of non-rigging-related operator stack (not just >>>>> history) has been an issue for some people who really do like to model >>>>> more >>>>> procedurally. In rigging, you'll find that deformers are stacked using >>>>> Order of Operations, similarly to the operator stack in Softimage, on a >>>>> per-deformer basis. But that's not the same thing as a construction >>>>> history, or procedural modeling, which every agrees would be awesome to >>>>> have. >>>>> -Tim >>>>> >>>>> >>>>> On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: >>>>> >>>>> I am evaluating modo now as an alternative, and it looks really >>>>> promising, however, I miss the history. But since I worked with LW before >>>>> SI for four years, it’s really fun to feel a somehow familiar feeling :D >>>>> >>>>> >>>>> >>>>> *From:* softimage-boun...@listproc.autodesk.com [ >>>>> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] >>>>> *On Behalf Of *David Rivera >>>>> *Sent:* Saturday, March 08, 2014 9:23 PM >>>>> *To:* softimage@listproc.autodesk.com >>>>> *Subject:* Anyone in the SI list transitioning to MODO? -Please add >>>>> your mail here >>>>> >>>>> >>>>> >>>>> Hi, I was really touched by some of the in-depth opinions about >>>>> leaving SI. TD´s perspective, and other >>>>> >>>>> users who have dedicated their lives (literally) to build a rock-solid >>>>> pipeline for studios all around the world >>>>> >>>>> using softimage, have really made me think a lot into consideration. >>>>> >>>>> >>>>> >>>>> So, to cut a long story short, I´d like to know if there´s a thread in >>>>> the list that´s already being aligned into >>>>> >>>>> the Softimage/MODO transition? If not, I´d like to start it off with >>>>> this post. >>>>> >>>>> >>>>> >>>>> I´m going into MODO and here´s my email: >>>>> >>>>> >>>>> >>>>> david_rivera...@yahoo.com >>>>> >>>>> >>>>> >>>>> Thanks. >>>>> >>>>> >>>>> >>>>> *David Rivera* >>>>> *3D Compositor/Animator* >>>>> LinkedIN <http://ec.linkedin.com/in/3dcinetv> >>>>> Behance <https://www.behance.net/3dcinetv> >>>>> VFX Reel <https://vimeo.com/70551635> >>>>> >>>>> >>>>> -- >>>>> >>>>> >>>> >>> >> > > > -- > > > > > > Perry Harovas > 203-448-7206 > Animation and Visual Effects > > http://www.TheAfterImage.com <http://www.theafterimage.com/> > > -24 years experience > -Co-Author of "Mastering > Maya"<http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212> > -Member of the Visual Effects Society > (VES)<http://www.visualeffectssociety.com/> > -- Perry Harovas 203-448-7206 Animation and Visual Effects http://www.TheAfterImage.com <http://www.theafterimage.com/> -24 years experience -Co-Author of "Mastering Maya"<http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212> -Member of the Visual Effects Society (VES)<http://www.visualeffectssociety.com/>