- UI and interaction at a whole
- Operators, construction stack
- Passes, partitions
- Modeling tools
- ICE

.........:.........
Christian Lattuada


On Thu, Mar 13, 2014 at 11:11 AM, Matt Morris <[email protected]> wrote:

> Passes, partitions and overrides. - simplicity of setup and amount of
> control per pass.
> ICE - not just for particles, use it for mesh deformations, strands,
> texture work, all sorts.
> GATOR - for a character rigger this has been a godsend.
> Non-linear workflow - the ability to go back and remodel a character,
> after its been enveloped, UVed, shape animated is huge.
> UI. Simple and powerful, with lots of artistically orientated tools.
>
>
>
>
>
> On 13 March 2014 09:54, Alastair Hearsum <[email protected]> wrote:
>
>>  Hello
>>
>> It seems as if I may have some contact with Autodesk shortly! I want to
>> be armed with some points. What I'd like is your top 5 features that make
>> Softimage great that we'd miss if we migrated to something else.
>>
>> Please don't give me more than 5 and please don't go on too long
>> describing them (It takes a while to read all the posts).
>>
>> Thanks
>>
>> Alastair
>>
>> --
>>  Alastair Hearsum
>>  Head of 3d
>> [image: GLASSWORKS]
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>
>
>
> --
> www.matinai.com
>

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