1. Operator Stack
2. Great Modeling Interface
3. Animation Mixer
4. ICE
5. Totally remapable user interface

On Thursday, March 13, 2014, Mirko Jankovic <[email protected]>
wrote:

> 1. non-destructive workflow
> 2. Scene explorer and organisation (operator stack, reference models...)
> 3. rigging and animation (weighting, GATOR...)
> 4. render passes
> 5. ICE
>
>
> On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann 
> <[email protected]<javascript:_e(%7B%7D,'cvml','[email protected]');>
> > wrote:
>
>>  Passes, Partitions, Overrides,Framebuffer - an good way to organize and
>> manipulate your render output
>> ICE - not only as a particle/sim tool, but as an overall allrounding
>> toolset to create/prototype and/or manipulate
>> Non destructive Workflow/Operator Stack
>> Clean UI/Workflow
>> Shadertree (including the connection to ICE)
>>
>> Thanks
>> Tim
>>
>>  Hello
>>
>> It seems as if I may have some contact with Autodesk shortly! I want to
>> be armed with some points. What I'd like is your top 5 features that make
>> Softimage great that we'd miss if we migrated to something else.
>>
>> Please don't give me more than 5 and please don't go on too long
>> describing them (It takes a while to read all the posts).
>>
>> Thanks
>>
>> Alastair
>>
>> --
>>  Alastair Hearsum
>>  Head of 3d
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>

-- 

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Daniel Kim
Animation Director & Professional 3D Generalist
http://www.danielkim3d.com
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