1. non-destructive workflow
2. Scene explorer and organisation (operator stack, reference models...)
3. rigging and animation (weighting, GATOR...)
4. render passes
5. ICE


On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann <[email protected]> wrote:

>  Passes, Partitions, Overrides,Framebuffer - an good way to organize and
> manipulate your render output
> ICE - not only as a particle/sim tool, but as an overall allrounding
> toolset to create/prototype and/or manipulate
> Non destructive Workflow/Operator Stack
> Clean UI/Workflow
> Shadertree (including the connection to ICE)
>
> Thanks
> Tim
>
>  Hello
>
> It seems as if I may have some contact with Autodesk shortly! I want to be
> armed with some points. What I'd like is your top 5 features that make
> Softimage great that we'd miss if we migrated to something else.
>
> Please don't give me more than 5 and please don't go on too long
> describing them (It takes a while to read all the posts).
>
> Thanks
>
> Alastair
>
> --
>  Alastair Hearsum
>  Head of 3d
> [image: GLASSWORKS]
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