1) ICE: It's a collaborative tool, users can help each other very easily generating a vast amount of online content for softimage. The softimage community has NEVER been more healthy in terms of tools, video content, third party tools and the desire for users to help each other. This in my opinion is INVALUABLE, that community feel. I invite you to see this vimeo group:
https://vimeo.com/groups/ice 2) PASSES and PARTITIONS: For anyone doing lighting and rendering this is a god send. You can correct very easily a render and have huge flexibility with overrides. 3) RENDER TREE: Connecting nodes to construct a shader is the most artist friendly workflow that exists at the moment. In Softimage the interface is clean and you can understand clearly how things are connected. An ex-Maya user that arrived to the studio told me once: "I understood shaders when I started using xsi". 4) EXPLORER: After looking at several software out there, I can say that the explorer in softimage is clean and simple. (How it should be) 5) FINAL RESULT: Is the combination of this tools that makes us enjoy the process of creating images with softimage. Please have a look at this showcased work, and tell me if this looks like a dying technology: http://softimage.tv On 13 March 2014 16:26, Szabolcs Matefy <[email protected]> wrote: > As a modeler: > > 1. Non destructive modeling system > 2. Snapping > 3. Construction history > 4. quick reference coordinate system > 5. Scene explorer > > As a technical animator > > 1. Skinning > 2. Actions and Mixer > 3. GROUPING SYSTEM!!!!! > 4. Model node > 5. Construction history > +1 Explorer :) > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Luc-Eric Rousseau > Sent: Thursday, March 13, 2014 5:20 PM > To: [email protected] > Subject: Re: YOUR TOP 5 > > On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall < > [email protected]> wrote: > >> I wont use it... it never was up to par IMO. It has the worst UI and > workflow of the entire app. > > Greg, when you use it day in day out, not needing to switch between > apps, its a life saver, believe me, rubbish UI or not. > > If you're opened to "rubbish UI" and want to save money, you'll get a lot > more power and floating point support out of Toxik... ;) That said, someone > did add compositing tools in the hypershade in Maya 2012.. > http://tinyurl.com/obkqbu2 > >

