1 - Modeling (Move Point Tool, Proportional Modeling, Stick Keys);
2 - Passes / Partitions;
3 - Explorer;
4 - Fx Tree integration with textures in scene;
5 - ICE;


2014-03-13 13:47 GMT-03:00 Cristobal Infante <cgc...@gmail.com>:

> 1) ICE: It's a collaborative tool, users can help each other very easily
> generating a vast amount of online content for softimage.
> The softimage community has NEVER been more healthy in terms of tools,
> video content, third party tools and the desire for users to help each
> other.
> This in my opinion is INVALUABLE, that community feel. I invite you to see
> this vimeo group:
>
> https://vimeo.com/groups/ice
>
> 2) PASSES and PARTITIONS: For anyone doing lighting and rendering this is
> a god send. You can correct very easily a render and have huge flexibility
> with overrides.
>
> 3) RENDER TREE: Connecting nodes to construct a shader is the most artist
> friendly workflow that exists at the moment. In Softimage the interface is
> clean and you can understand clearly how things are connected. An ex-Maya
> user that arrived to the studio told me once: "I understood shaders when I
> started using xsi".
>
> 4) EXPLORER: After looking at several software out there, I can say that
> the explorer in softimage is clean and simple. (How it should be)
>
> 5) FINAL RESULT: Is the combination of this tools that makes us enjoy the
> process of creating images with softimage.
> Please have a look at this showcased work, and tell me if this looks like
> a dying technology:
>
> http://softimage.tv
>
>
>
>
>
>
>
>
> On 13 March 2014 16:26, Szabolcs Matefy <szabol...@crytek.com> wrote:
>
>> As a modeler:
>>
>> 1. Non destructive modeling system
>> 2. Snapping
>> 3. Construction history
>> 4. quick reference coordinate system
>> 5. Scene explorer
>>
>> As a technical animator
>>
>> 1. Skinning
>> 2. Actions and Mixer
>> 3. GROUPING SYSTEM!!!!!
>> 4. Model node
>> 5. Construction history
>> +1 Explorer :)
>>
>> -----Original Message-----
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
>> Sent: Thursday, March 13, 2014 5:20 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: YOUR TOP 5
>>
>> On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall <
>> chrismarshal...@gmail.com> wrote:
>> >> I wont use it... it never was up to par IMO.  It has the worst UI and
>> workflow of the entire app.
>> > Greg, when you use it day in day out, not needing to switch between
>> apps, its a life saver, believe me, rubbish UI or not.
>>
>> If you're opened to "rubbish UI" and want to save money, you'll get a lot
>> more power and floating point support out of Toxik... ;) That said, someone
>> did add compositing tools in the hypershade  in Maya 2012..
>> http://tinyurl.com/obkqbu2
>>
>>
>


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www.pauloduarte.ws

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