1 - Modeling (Move Point Tool, Proportional Modeling, Stick Keys); 2 - Passes / Partitions; 3 - Explorer; 4 - Fx Tree integration with textures in scene; 5 - ICE;
2014-03-13 13:47 GMT-03:00 Cristobal Infante <cgc...@gmail.com>: > 1) ICE: It's a collaborative tool, users can help each other very easily > generating a vast amount of online content for softimage. > The softimage community has NEVER been more healthy in terms of tools, > video content, third party tools and the desire for users to help each > other. > This in my opinion is INVALUABLE, that community feel. I invite you to see > this vimeo group: > > https://vimeo.com/groups/ice > > 2) PASSES and PARTITIONS: For anyone doing lighting and rendering this is > a god send. You can correct very easily a render and have huge flexibility > with overrides. > > 3) RENDER TREE: Connecting nodes to construct a shader is the most artist > friendly workflow that exists at the moment. In Softimage the interface is > clean and you can understand clearly how things are connected. An ex-Maya > user that arrived to the studio told me once: "I understood shaders when I > started using xsi". > > 4) EXPLORER: After looking at several software out there, I can say that > the explorer in softimage is clean and simple. (How it should be) > > 5) FINAL RESULT: Is the combination of this tools that makes us enjoy the > process of creating images with softimage. > Please have a look at this showcased work, and tell me if this looks like > a dying technology: > > http://softimage.tv > > > > > > > > > On 13 March 2014 16:26, Szabolcs Matefy <szabol...@crytek.com> wrote: > >> As a modeler: >> >> 1. Non destructive modeling system >> 2. Snapping >> 3. Construction history >> 4. quick reference coordinate system >> 5. Scene explorer >> >> As a technical animator >> >> 1. Skinning >> 2. Actions and Mixer >> 3. GROUPING SYSTEM!!!!! >> 4. Model node >> 5. Construction history >> +1 Explorer :) >> >> -----Original Message----- >> From: softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau >> Sent: Thursday, March 13, 2014 5:20 PM >> To: softimage@listproc.autodesk.com >> Subject: Re: YOUR TOP 5 >> >> On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall < >> chrismarshal...@gmail.com> wrote: >> >> I wont use it... it never was up to par IMO. It has the worst UI and >> workflow of the entire app. >> > Greg, when you use it day in day out, not needing to switch between >> apps, its a life saver, believe me, rubbish UI or not. >> >> If you're opened to "rubbish UI" and want to save money, you'll get a lot >> more power and floating point support out of Toxik... ;) That said, someone >> did add compositing tools in the hypershade in Maya 2012.. >> http://tinyurl.com/obkqbu2 >> >> > -- www.pauloduarte.ws