There are many more than these 5, but here you go: 1) GATOR (I've had Maya users nearly go into a seizure of disbelief when I've shown them GATOR in the past)
2) Non-destructive adaption of modeling work across shapes weights etc. (when a client wants a change....man this has been a lifesaver in Soft all these years) 3) Proxy Parameters (so nice for the animators not to have to hunt and peck like on Maya rigs) 4) Delta referencing with internal and external aspects and the ability to choose what information is saved and multiple resolutions to share the data effortlessly across a range of rigs and geos (the ability to spit aspects of internal and external referencing is amazingly powerful as is the ability to switch between rigs and geos without losing data) 5) Pass & partition (instead of the ridiculous render layers) On Thu, Mar 13, 2014 at 12:07 PM, Scott Lange <sc...@turbulenceffects.com>wrote: > 1. Modeling, polygonal manipulation > > 2. Passes and Partitions > > 3. ICE > > 4. Construction History > > 5. Community > > > -- -=T=-