hmm you may be better off with a fluid volume shader (and sim) rather than
emRPC as whilst this does indeed do lighting and shadows I find it works
best on many many tiny particles thinly blended. Exocortex Fury render is
similar.

but thats just me, if you push the particle counts to very high numbers
then it gets better. see vladimir's good examples here

https://vimeo.com/10235652

and what kind of smoke, and how close up? do you have a reference?

heres the last 'in production' smoke effect I did, Eric's emfluid and
 Holger's bafl_shader.

https://vimeo.com/68784129

but to be honest its hard work to get a good result, especially close up,
is this a situation where you can not use stock footage?

http://footage.shutterstock.com/clip-2534618-stock-footage-lots-of-thick-smoke-pouring-out-from-roof-of-house-closeup.html

:D




On 13 March 2014 20:22, Chris Johnson <[email protected]> wrote:

> Does anyone have some examples of this in production?
>
> I'm looking to make thick chunky smoke close up and need some proof of
> concept stuff.
>
> Looking for something fully lit with self shadowing.
>

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