ahah then this guy is the one you want to speak to maybe :)

https://vimeo.com/50160551

search for the title of this vimeo in the softimage google archive as I do
believe he shared a set up scene example dust effect from this video. real
nice dust for sure and no fluid sim involved! well apart from the lagoa
nail polish stuff but the dust is just native Ice particles.





On 13 March 2014 22:08, Chris Johnson <[email protected]> wrote:

> like this...but close and a lot more of it
>
>
> http://www.shutterstock.com/pic-150706844/stock-photo-color-festival.html?src=-0JDqzLkC3d5MldkHqrRAg-1-0
>
>
> On Thu, Mar 13, 2014 at 5:05 PM, Rob Chapman <[email protected]> wrote:
>
>> hmm you may be better off with a fluid volume shader (and sim) rather
>> than emRPC as whilst this does indeed do lighting and shadows I find it
>> works best on many many tiny particles thinly blended. Exocortex Fury
>> render is similar.
>>
>> but thats just me, if you push the particle counts to very high numbers
>> then it gets better. see vladimir's good examples here
>>
>> https://vimeo.com/10235652
>>
>> and what kind of smoke, and how close up? do you have a reference?
>>
>> heres the last 'in production' smoke effect I did, Eric's emfluid and
>>  Holger's bafl_shader.
>>
>> https://vimeo.com/68784129
>>
>> but to be honest its hard work to get a good result, especially close up,
>> is this a situation where you can not use stock footage?
>>
>>
>> http://footage.shutterstock.com/clip-2534618-stock-footage-lots-of-thick-smoke-pouring-out-from-roof-of-house-closeup.html
>>
>> :D
>>
>>
>>
>>
>> On 13 March 2014 20:22, Chris Johnson <[email protected]> wrote:
>>
>>> Does anyone have some examples of this in production?
>>>
>>> I'm looking to make thick chunky smoke close up and need some proof of
>>> concept stuff.
>>>
>>> Looking for something fully lit with self shadowing.
>>>
>>
>>
>

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