like this...but close and a lot more of it http://www.shutterstock.com/pic-150706844/stock-photo-color-festival.html?src=-0JDqzLkC3d5MldkHqrRAg-1-0
On Thu, Mar 13, 2014 at 5:05 PM, Rob Chapman <[email protected]> wrote: > hmm you may be better off with a fluid volume shader (and sim) rather than > emRPC as whilst this does indeed do lighting and shadows I find it works > best on many many tiny particles thinly blended. Exocortex Fury render is > similar. > > but thats just me, if you push the particle counts to very high numbers > then it gets better. see vladimir's good examples here > > https://vimeo.com/10235652 > > and what kind of smoke, and how close up? do you have a reference? > > heres the last 'in production' smoke effect I did, Eric's emfluid and > Holger's bafl_shader. > > https://vimeo.com/68784129 > > but to be honest its hard work to get a good result, especially close up, > is this a situation where you can not use stock footage? > > > http://footage.shutterstock.com/clip-2534618-stock-footage-lots-of-thick-smoke-pouring-out-from-roof-of-house-closeup.html > > :D > > > > > On 13 March 2014 20:22, Chris Johnson <[email protected]> wrote: > >> Does anyone have some examples of this in production? >> >> I'm looking to make thick chunky smoke close up and need some proof of >> concept stuff. >> >> Looking for something fully lit with self shadowing. >> > >

