like this...but close and a lot more of it

http://www.shutterstock.com/pic-150706844/stock-photo-color-festival.html?src=-0JDqzLkC3d5MldkHqrRAg-1-0


On Thu, Mar 13, 2014 at 5:05 PM, Rob Chapman <[email protected]> wrote:

> hmm you may be better off with a fluid volume shader (and sim) rather than
> emRPC as whilst this does indeed do lighting and shadows I find it works
> best on many many tiny particles thinly blended. Exocortex Fury render is
> similar.
>
> but thats just me, if you push the particle counts to very high numbers
> then it gets better. see vladimir's good examples here
>
> https://vimeo.com/10235652
>
> and what kind of smoke, and how close up? do you have a reference?
>
> heres the last 'in production' smoke effect I did, Eric's emfluid and
>  Holger's bafl_shader.
>
> https://vimeo.com/68784129
>
> but to be honest its hard work to get a good result, especially close up,
> is this a situation where you can not use stock footage?
>
>
> http://footage.shutterstock.com/clip-2534618-stock-footage-lots-of-thick-smoke-pouring-out-from-roof-of-house-closeup.html
>
> :D
>
>
>
>
> On 13 March 2014 20:22, Chris Johnson <[email protected]> wrote:
>
>> Does anyone have some examples of this in production?
>>
>> I'm looking to make thick chunky smoke close up and need some proof of
>> concept stuff.
>>
>> Looking for something fully lit with self shadowing.
>>
>
>

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