great stuff.

On Fri, Mar 14, 2014 at 12:38 PM, Mirko Jankovic
<mirkoj.anima...@gmail.com>wrote:

> really good one.
> just wondering does it ever gets to anyone that has really any decision
> power in AD what so ever?
>
>
> On Fri, Mar 14, 2014 at 1:33 PM, Alastair Hearsum <
> hear...@glassworks.co.uk> wrote:
>
>>  Good stuff
>>
>>
>>  Alastair Hearsum
>>  Head of 3d
>> [image: GLASSWORKS]
>>  33/34 Great Pulteney Street
>> London
>> W1F 9NP
>> +44 (0)20 7434 1182
>> glassworks.co.uk <http://www.glassworks.co.uk/>
>>  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
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>>  On 14/03/2014 11:52, adrian wyer wrote:
>>
>> at David Saber's suggestion, i'll start a new thread so it doesn't get
>> lost in the noise;
>>
>>
>> Autodesk,
>>
>>
>>
>>                         you probably don't know me, beyond a yearly
>> subscription payment, so allow me to tell you about myself.
>>
>> I started in the 3D industry in the 1990s, using Softimage 3D at a small
>> games company, before that I'd been training myself on a 'demo' copy of 3DS
>> on Dos.
>>
>> From day one using Softimage it was obvious the pedigree and artist
>> driven interface was light-years ahead of anything else I'd seen. When i
>> moved to the post industry in Soho a few years later, i made sure that,
>> even though i was working in a Lightwave house, they got me a copy of
>> Softimage. Against a backdrop of Lightwave evangelists, i consistently
>> produced work faster, and more elegantly than my peers. (this is purely
>> down to the software, not my abilities)
>>
>> For a few years i was a senior artist at the Hive, i was adrift in a seaof
>> Maya users, but slowly convinced my peers that Softimage (and then XSI,
>> as i was involved in the beta program) was the better package for quick
>> turnaround commercial work. Gaining a regular stream of repeat clients,
>> asking for me by name.
>>
>> Moving on i went to head up the 3D department at MillTV, producing work
>> well above the level of the budget, for television documentaries and drama.
>> I worked on the tests which would convince the BBC to bring Doctor Who back
>> from the dead.
>>
>>
>>
>> My colleague and friend Dave Throssell, who again, you probably don't
>> know, but who was responsible for the success of Mill3D and their many
>> award winning commercials during the 1990s, all produced on Softimage, left
>> the mill with me, and we started Fluid Pictures in 2006.
>>
>> The decision to use XSI as our primary application was a no-brainer, the
>> end-to-end ability of this software, to let an artist hit the ground
>> running, without fighting the interface, or having to be a programmer,
>> allowed us to produce work far in excess of the quality that the shrinking
>> budgets of television should have allowed.
>>
>> There is LITERALLY NO WAY we could have competed in our market, with a
>> small team, using ANY other package.
>>
>> Over the years ICE has become one of the reasons i come to work in the
>> morning! The challenges presented by our clients become a joy to solve when
>> i know i can jump into ICE, and figure out some clever way to shave hours
>> or even days off production time. For us as a company, there really is NO
>> alternative package, nothing does everything that Softimage does, nothing
>> comes close.
>>
>>
>>
>> And when i get stuck, i have the Softimage community.
>>
>> The mailing list has been my online home since 1999, and i count some of
>> its members as dear friends, without whom, again, i would have struggled to
>> compete in the market place. The members are always there with words of
>> encouragement and advice (and no small amount of ribbing!) the atmosphere
>> is one of enlightened, grown up camaraderie.
>>
>> A place where you can ask the simplest, or most complicated of questions,
>> and someone will usually be there to help you out.
>>
>>
>>
>> Finally, i would like to posit a suggestion, that may be too late, but
>> would impress upon you to consider;
>>
>>
>>
>> Softimage, with a little love, and a little investment, coupled with
>> better marketing strategy, could well be your missing effects pipeline.
>> Your Houdini.
>>
>> Is there a way for the developers, and the third party guys, to work
>> together with you, to take Softimage forward, to bridge the gap until
>> Bifrost is mature, and become your fx software? By all means keep it in the
>> suites, concentrate mainly on bug fixes, but please, don't kill our baby!
>>
>>
>>
>> a
>>
>>
>>
>> Adrian Wyer
>> Fluid Pictures
>> 75-77 Margaret St.
>> London
>> W1W 8SY
>> ++44(0) 207 580 0829
>>
>>
>> adrian.w...@fluid-pictures.com
>>
>> www.fluid-pictures.com
>>
>>
>>
>> Fluid Pictures Limited is registered in England and Wales.
>> Company number:5657815
>> VAT number: 872 6893 71
>>
>>
>>
>>
>>
>>
>

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