great stuff.
On Fri, Mar 14, 2014 at 12:38 PM, Mirko Jankovic <mirkoj.anima...@gmail.com>wrote: > really good one. > just wondering does it ever gets to anyone that has really any decision > power in AD what so ever? > > > On Fri, Mar 14, 2014 at 1:33 PM, Alastair Hearsum < > hear...@glassworks.co.uk> wrote: > >> Good stuff >> >> >> Alastair Hearsum >> Head of 3d >> [image: GLASSWORKS] >> 33/34 Great Pulteney Street >> London >> W1F 9NP >> +44 (0)20 7434 1182 >> glassworks.co.uk <http://www.glassworks.co.uk/> >> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk >> (Company registered in England with number 04759979. Registered office >> 25 Harley Street, London, W1G 9BR. VAT registration number: 867290000) >> Please consider the environment before you print this email. >> DISCLAIMER: This e-mail and attachments are strictly privileged, private >> and confidential and are intended solely for the stated recipient(s). Any >> views or opinions presented are solely those of the author and do not >> necessarily represent those of the Company. If you are not the intended >> recipient, be advised that you have received this e-mail in error and that >> any use, dissemination, forwarding, printing, or copying of this e-mail is >> strictly prohibited. If this transmission is received in error please >> kindly return it to the sender and delete this message from your system. >> On 14/03/2014 11:52, adrian wyer wrote: >> >> at David Saber's suggestion, i'll start a new thread so it doesn't get >> lost in the noise; >> >> >> Autodesk, >> >> >> >> you probably don't know me, beyond a yearly >> subscription payment, so allow me to tell you about myself. >> >> I started in the 3D industry in the 1990s, using Softimage 3D at a small >> games company, before that I'd been training myself on a 'demo' copy of 3DS >> on Dos. >> >> From day one using Softimage it was obvious the pedigree and artist >> driven interface was light-years ahead of anything else I'd seen. When i >> moved to the post industry in Soho a few years later, i made sure that, >> even though i was working in a Lightwave house, they got me a copy of >> Softimage. Against a backdrop of Lightwave evangelists, i consistently >> produced work faster, and more elegantly than my peers. (this is purely >> down to the software, not my abilities) >> >> For a few years i was a senior artist at the Hive, i was adrift in a seaof >> Maya users, but slowly convinced my peers that Softimage (and then XSI, >> as i was involved in the beta program) was the better package for quick >> turnaround commercial work. Gaining a regular stream of repeat clients, >> asking for me by name. >> >> Moving on i went to head up the 3D department at MillTV, producing work >> well above the level of the budget, for television documentaries and drama. >> I worked on the tests which would convince the BBC to bring Doctor Who back >> from the dead. >> >> >> >> My colleague and friend Dave Throssell, who again, you probably don't >> know, but who was responsible for the success of Mill3D and their many >> award winning commercials during the 1990s, all produced on Softimage, left >> the mill with me, and we started Fluid Pictures in 2006. >> >> The decision to use XSI as our primary application was a no-brainer, the >> end-to-end ability of this software, to let an artist hit the ground >> running, without fighting the interface, or having to be a programmer, >> allowed us to produce work far in excess of the quality that the shrinking >> budgets of television should have allowed. >> >> There is LITERALLY NO WAY we could have competed in our market, with a >> small team, using ANY other package. >> >> Over the years ICE has become one of the reasons i come to work in the >> morning! The challenges presented by our clients become a joy to solve when >> i know i can jump into ICE, and figure out some clever way to shave hours >> or even days off production time. For us as a company, there really is NO >> alternative package, nothing does everything that Softimage does, nothing >> comes close. >> >> >> >> And when i get stuck, i have the Softimage community. >> >> The mailing list has been my online home since 1999, and i count some of >> its members as dear friends, without whom, again, i would have struggled to >> compete in the market place. The members are always there with words of >> encouragement and advice (and no small amount of ribbing!) the atmosphere >> is one of enlightened, grown up camaraderie. >> >> A place where you can ask the simplest, or most complicated of questions, >> and someone will usually be there to help you out. >> >> >> >> Finally, i would like to posit a suggestion, that may be too late, but >> would impress upon you to consider; >> >> >> >> Softimage, with a little love, and a little investment, coupled with >> better marketing strategy, could well be your missing effects pipeline. >> Your Houdini. >> >> Is there a way for the developers, and the third party guys, to work >> together with you, to take Softimage forward, to bridge the gap until >> Bifrost is mature, and become your fx software? By all means keep it in the >> suites, concentrate mainly on bug fixes, but please, don't kill our baby! >> >> >> >> a >> >> >> >> Adrian Wyer >> Fluid Pictures >> 75-77 Margaret St. >> London >> W1W 8SY >> ++44(0) 207 580 0829 >> >> >> adrian.w...@fluid-pictures.com >> >> www.fluid-pictures.com >> >> >> >> Fluid Pictures Limited is registered in England and Wales. >> Company number:5657815 >> VAT number: 872 6893 71 >> >> >> >> >> >> >