Hello Chris, I think you got spot-on what (or types of things) everyone wanted to know,
and goes a long way at inspiring confidence in what lies ahead,
and everything genuinely sounds quite amazing to say the least!

And to top it all, pretty-much adresses the main points that were commonly to be expected in a truer "Softimaya".

   - Simpler UI

   - Smoother Workflow

   - More versatile Modeling

   - History stack

   - All with great performance.

And while (quite understandably) without going into details,
it definitely gave a broad idea of what is in the works.

(If you see me coming with a "but", well you would be right ;-)

BUT!..

.. what seems to be /wrong /in this situation, is the /forcing/ of people in directions
which really is what seems to be the crux of the issue people are having.

Many of SI's main advantages have been part of it almost since it's launch,
and are still today what enables average non-rocket scientist artists to do
what would otherwise be far more difficult, complicated, long, or basically impossible,
and similarly has been known to expand the reach of actual rocket scientist.

And from that time there were a number of other solutions out to match it's
straightforward access to complexity, all with varying results.

So what I'm getting at is, if some, all, or most of these truly great plans were to come to pass, people would -naturally- gravitate towards it, as people aren't asking for an SI clone,
but in the end .. to be able to churn out as much work out of it,
and/or at the same (or higher) level, without all the excessive overhead
that usually comes with doing such high-end stuff.

So the point of my message is, or if one single thing were to come across,
it would be ... for goodness sakes... LET PEOPLE CHOOSE..  (!)

As people would CHOOSE to go with the simpler yet more enabling solution
if that would indeed turn out to be the case.

Which would of course imply to.. yes.. LET SOFTIMAGE LIVE (!) (for /-goodness- /sakes... )
.. and may the (actual) "best"  (in their respective contexts)
take-over */naturally /*(right) ,
as opposed to /*forcibly*/
(very-much /wrong /in all accounts, or pretty-much at any way to look at it)

(only *if* people were actually a factor in, indeed, otherwise mostly money-driven corporate decision-making)


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