Chris again. Thank you for helping in the transition and you are trying to do your job. But you are still not listening to us. You just want to drag us. I have been working in Maya for three years from now for some particular projects that I needed to deliver in Maya.
Maya again is no option for us. If you had not kill Softimage there will be no transition at all. Still even that you killed Softimage, Maya today is not an option for us. We don't have the resources nor the time to work in Maya, even if we have the same level of skill to use Maya as we have in Softimage. Simple by digging into the connections of the nodes in Maya in the node editor, is a mayhem! The channel/layer editor is another mayhem. The way you work with objects and the selections in Maya are terrible. Rigging is a nightmare. Managing the blendshapes is really annoying. Doing math and expressions in Maya sucks. Your utility nodes have no coherence at all. The inputs and outputs are presented in one way at the node editor and in another way in your connection editor. Just to address a few. Maya slows my workflow by twice the time at least to achieve the final result. I am working in a rig that if I had done it in Softimage I would have it finished by now. But Maya's workflow takes me triple the time. Believe me that if I had built the rig as fast in Maya as I do it in Softimage. Not because I do not know Maya. But because that is the way Maya works, we will be not having tgis transition conversation. Expect not a transition but a flee from Autodesk to other solutions.

