Chris again. Thank you for helping in the transition and you are trying to
do your job.  But you are still not listening to us. You just want to drag
us. I have been working in Maya for three years from now for some
particular projects that I needed to deliver in Maya.

Maya again is no option for us.  If you had not kill Softimage there will
be no transition at all. Still even that you killed Softimage, Maya today
is not an option for us.

We don't have the resources nor the time to work in Maya, even if we have
the same level of skill to use Maya as we have in Softimage.

Simple by digging into the connections of the nodes in Maya in the node
editor, is a mayhem!  The channel/layer editor is another mayhem.  The way
you work with objects and the selections in Maya are terrible. Rigging is a
nightmare. Managing the blendshapes is really annoying.

Doing math and expressions in Maya sucks. Your utility nodes have no
coherence at all.  The inputs and outputs are presented in one way at the
node editor and in another way in your connection editor.

Just to address a few.

Maya slows my workflow by twice the time at least to achieve the final
result.

I am working in a rig that if I had done it in Softimage I would have it
finished by now. But Maya's workflow takes me triple the time.

Believe me that if I had built the rig as fast in Maya as I do it in
Softimage. Not because I do not know Maya. But because that is the way Maya
works, we will be not having tgis transition conversation.

Expect not a transition but a flee from Autodesk to other solutions.

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