I am just a freelancer, but I have never worked on a "Movie" or a "Game" in
over 20 years.
Only Commercial, Corporate, and Broadcast (some Web videos as well)
A show of hands?


On Mon, Mar 17, 2014 at 11:20 AM, Dan Yargici <[email protected]> wrote:

> Hi Chris, I've had to ignore the list for the last week for personal
> reasons, so apologies if this has been mentioned somewhere across the
> myriad threads...
>
> I keep hearing yourself, Maurice, Graham, and everyone else from Autodesk
> who have stuck their heads above the parapet continuously mention movies
> and games, movies and games, movies and games (I've quoted the last
> paragraph from you mail below).  It's always been my impression that most
> of the people on the list, and users of Softimage in general, are working
> in *broadcast and commercials*.  Without wanting to step out of line, it
> seems to me to be the crux of your problem here and why you find yourselves
> having to swim so hard against this raging tide of discontent and abuse.
>
> In terms of creating broadcast and commercial graphics with it's
> associated constraints and problems, I think I speak for a lot of people
> here in saying we feel we already have the tool that we want and need
> (minus the continued feature updates and bugfixes we were already expecting
> before you dropped the bomb on us).  Neither Maya or Max fit that bill as
> cleanly.
>
> Much akin to Brad's reference to bullet-point driven decision making, I
> think you have a large chunk of users here representing a square-peg which
> feel you are relentlessly trying to bash them through a round hole.
>
> Just an observation, and again, apologies if this has been mentioned
> previously, it's hard to keep track coming in cold after my break...
>
> DAN.
>
>
> On Sat, Mar 15, 2014 at 3:37 PM, Chris Vienneau <
> [email protected]> wrote:
>
>
>
>> First and foremost everyone who works at Autodesk in the M&E division
>> including the people who used to work at Soft (there are way more than have
>> left) love the film and games industry and the chance to be a part of it.
>> The decision with Soft was a hard one but we back it so we can focus on
>> helping the ecosystem make better movies and games. Innovation comes from
>> the synergies of all these products, platforms, hardware and your talent
>> and putting that on any one tool or company does not capture what is still
>> a vibrant passionate community. The business model right now sucks and
>> things need to change but there is still a bright future ahead and many
>> problems left to solve.
>>
>>
>>
>> cv/
>>
>>
>>


-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*    [email protected]

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com>

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