I am just a freelancer, but I have never worked on a "Movie" or a "Game" in over 20 years. Only Commercial, Corporate, and Broadcast (some Web videos as well) A show of hands?
On Mon, Mar 17, 2014 at 11:20 AM, Dan Yargici <[email protected]> wrote: > Hi Chris, I've had to ignore the list for the last week for personal > reasons, so apologies if this has been mentioned somewhere across the > myriad threads... > > I keep hearing yourself, Maurice, Graham, and everyone else from Autodesk > who have stuck their heads above the parapet continuously mention movies > and games, movies and games, movies and games (I've quoted the last > paragraph from you mail below). It's always been my impression that most > of the people on the list, and users of Softimage in general, are working > in *broadcast and commercials*. Without wanting to step out of line, it > seems to me to be the crux of your problem here and why you find yourselves > having to swim so hard against this raging tide of discontent and abuse. > > In terms of creating broadcast and commercial graphics with it's > associated constraints and problems, I think I speak for a lot of people > here in saying we feel we already have the tool that we want and need > (minus the continued feature updates and bugfixes we were already expecting > before you dropped the bomb on us). Neither Maya or Max fit that bill as > cleanly. > > Much akin to Brad's reference to bullet-point driven decision making, I > think you have a large chunk of users here representing a square-peg which > feel you are relentlessly trying to bash them through a round hole. > > Just an observation, and again, apologies if this has been mentioned > previously, it's hard to keep track coming in cold after my break... > > DAN. > > > On Sat, Mar 15, 2014 at 3:37 PM, Chris Vienneau < > [email protected]> wrote: > > > >> First and foremost everyone who works at Autodesk in the M&E division >> including the people who used to work at Soft (there are way more than have >> left) love the film and games industry and the chance to be a part of it. >> The decision with Soft was a hard one but we back it so we can focus on >> helping the ecosystem make better movies and games. Innovation comes from >> the synergies of all these products, platforms, hardware and your talent >> and putting that on any one tool or company does not capture what is still >> a vibrant passionate community. The business model right now sucks and >> things need to change but there is still a bright future ahead and many >> problems left to solve. >> >> >> >> cv/ >> >> >> -- Best Regards, * Stephen P. Davidson* *(954) 552-7956* [email protected] *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke <http://www.3danimationmagic.com>

