there had been discussion of the same thing in Si-community: http://www.si-community.com/community/viewtopic.php?f=26&t=4947
I think it's a good idea of developers are up for it and there is demand for the tool. On Saturday, 15 March 2014, Leonard Koch <[email protected]> wrote: > Yeah Olivier, I think that is how bothj Eric's emTopolizer and my LK > Fabric came about. > > If we could set something like you guys are suggesting up it would be > amazing. > There is nothing I'd rather do than build tools for the community all day. > > > > On Sat, Mar 15, 2014 at 2:50 PM, Arman Sernaz <[email protected]> wrote: > > My studio is planning to keep using Softimage and doing researchs with > Fabric Engine as long as I'm not convinced that I can do better with the > rest. > > > On Fri, Mar 14, 2014 at 5:38 PM, Nicolas Esposito <[email protected]>wrote: > > For me the main problem is still that AD would never sell Softimage to > anyone, because they know they fucked it up, and they know for sure if > SideFX or The Foundry will buy Soft, they will literally kick out Maya and > Max in a couple of years. > > Regarding the subscription renewal I completely agree with you, I'd rather > invest that money for custom tools, instead of giving my money to AD, so > that developers would gladly build those tools and get paid...and thats why > I think that the "share for free" would be a kick in the nuts for those who > developed the custom tools that they use in Softimage. > > Greg, how much time and development you guys spent on developing the > "Janimation HeadTech" demo/character? looks like Facerobot, but I suppose > that is heavily modified together with ICE in order to achieve the > deformation technology. > > Thoat is something I would pay to have, together with the muscle systema > that the guys at Fabric engine are developing, or what Paul Smith did, or > an upgrade to the plugins from Exocortex or LK. > > I really would like to show my appreciation to those guys, and together > with others I think that we could give them the possibility to get their > money for the time they spent developing what they did, and for more future > tools if they want to. > > I thought about kickstarter, but could be something different as > well.....in general something to keep track of those who contribuite to the > donation, then share the tools with them. > It would be highly unfair from my point of view to share those tools with > everyone who uses Softimage, because at this point it'll just be free stuff > paid by 20-30-40 people. > > Maybe, when Softimage will eventually die, some of the studios who > developed the tools will share them for free, but who knows > > > 2014-03-14 16:13 GMT+01:00 Greg Punchatz <[email protected]>: > > I like the idea, I was thinking along the same lines but much BIGGER. > Let's kick the shit of Autodesk at their own game...3d development. > > I think we should set up this has a PUBLIC challenge, us agasinst Autodesk > Maya dev team, in a development death match. Thinking this would go much > further in showing Autodesk what an incredible mistake it made by killing > Softimage. Release after release... we will kick their fucking ass. > > Here is what I don't really think Autodesk really understands.... > Softimage and particularly Ice allows you to develop features that are > production ready to the public a much faster rate than you can in any of > other full Dcc applications they own. > > I never understood why there wasn't a huge effort to create new tools with > ice and after it had matured a bit. I was really hoping for an ice version > of face robot, as it was not so linear... the idea of face robot is great.. > but picking session is brilliant, but things can get terribly linear after > that point on with no real way to fix what's under the hood. > So this really is my challenge--- to the user base and developers. We set > up a kickstarter campaign or something to raise money to help out develop > Maya... > > Show it for what it is, an aging dinosaur that's about to become > fossilized. > > First off is a kick starter the right way to go? How do we get the money > from a single kickstarter into the hands of multiple developers ? Ideally I > would like to see something that benefits all Softimage users to contribute > to the user build... it could be a single workgroup that we all share. I > know that there a lot of plug-ins already that are very useful, but > sometimes getting organized workgroup of all the latest and greatest core > tools is difficult . > >

