there had been discussion of the same thing in Si-community:

http://www.si-community.com/community/viewtopic.php?f=26&t=4947

I think it's a good idea of developers are up for it and there is demand
for the tool.



On Saturday, 15 March 2014, Leonard Koch <[email protected]> wrote:

> Yeah Olivier, I think that is how bothj Eric's emTopolizer and my LK
> Fabric came about.
>
> If we could set something like you guys are suggesting up it would be
> amazing.
> There is nothing I'd rather do than build tools for the community all day.
>
>
>
> On Sat, Mar 15, 2014 at 2:50 PM, Arman Sernaz <[email protected]> wrote:
>
> My studio is planning to keep using Softimage and doing researchs with
> Fabric Engine as long as I'm not convinced that I can do better with the
> rest.
>
>
> On Fri, Mar 14, 2014 at 5:38 PM, Nicolas Esposito <[email protected]>wrote:
>
> For me the main problem is still that AD would never sell Softimage to
> anyone, because they know they fucked it up, and they know for sure if
> SideFX or The Foundry will buy Soft, they will literally kick out Maya and
> Max in a couple of years.
>
> Regarding the subscription renewal I completely agree with you, I'd rather
> invest that money for custom tools, instead of giving my money to AD, so
> that developers would gladly build those tools and get paid...and thats why
> I think that the "share for free" would be a kick in the nuts for those who
> developed the custom tools that they use in Softimage.
>
> Greg, how much time and development you guys spent on developing the
> "Janimation HeadTech" demo/character? looks like Facerobot, but I suppose
> that is heavily modified together with ICE in order to achieve the
> deformation technology.
>
> Thoat is something I would pay to have, together with the muscle systema
> that the guys at Fabric engine are developing, or what Paul Smith did, or
> an upgrade to the plugins from Exocortex or LK.
>
> I really would like to show my appreciation to those guys, and together
> with others I think that we could give them the possibility to get their
> money for the time they spent developing what they did, and for more future
> tools if they want to.
>
> I thought about kickstarter, but could be something different as
> well.....in general something to keep track of those who contribuite to the
> donation, then share the tools with them.
> It would be highly unfair from my point of view to share those tools with
> everyone who uses Softimage, because at this point it'll just be free stuff
> paid by 20-30-40 people.
>
> Maybe, when Softimage will eventually die, some of the studios who
> developed the tools will share them for free, but who knows
>
>
> 2014-03-14 16:13 GMT+01:00 Greg Punchatz <[email protected]>:
>
> I like the idea, I was thinking along the same lines but much BIGGER.
> Let's kick the shit of Autodesk at their own game...3d development.
>
> I think we should set up this has a PUBLIC challenge, us agasinst Autodesk
> Maya dev team, in a development death match. Thinking this would go much
> further in showing Autodesk what an incredible mistake it made by killing
> Softimage. Release after release... we will kick their fucking ass.
>
> Here is what I don't really think Autodesk really understands....
> Softimage and particularly Ice allows you to develop features that are
> production ready to the public a much faster rate than you can in any of
> other full Dcc applications they own.
>
> I never understood why there wasn't a huge effort to create new tools with
> ice and after it had matured a bit. I was really hoping for an ice version
> of face robot, as it was not so linear... the idea of face robot is great..
> but picking session is brilliant, but things can get terribly linear after
> that point on with no real way to fix what's under the hood.
>  So this really is my challenge--- to the user base and developers. We set
> up a kickstarter campaign or something to raise money to help out develop
> Maya...
>
> Show it for what it is, an aging dinosaur that's about to become
> fossilized.
>
> First off is a kick starter the right way to go? How do we get the money
> from a single kickstarter into the hands of multiple developers ? Ideally I
> would like to see something that benefits all Softimage users to contribute
> to the user build... it could be a single workgroup that we all share. I
> know that there a lot of plug-ins already that are very useful, but
> sometimes getting organized workgroup of all the latest and greatest core
> tools is difficult .
>
>

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