Didn't notice ;-)
2014-03-15 21:25 GMT+01:00 Cristobal Infante <[email protected]>: > there had been discussion of the same thing in Si-community: > > http://www.si-community.com/community/viewtopic.php?f=26&t=4947 > > I think it's a good idea of developers are up for it and there is demand > for the tool. > > > > On Saturday, 15 March 2014, Leonard Koch <[email protected]> wrote: > >> Yeah Olivier, I think that is how bothj Eric's emTopolizer and my LK >> Fabric came about. >> >> If we could set something like you guys are suggesting up it would be >> amazing. >> There is nothing I'd rather do than build tools for the community all day. >> >> >> >> On Sat, Mar 15, 2014 at 2:50 PM, Arman Sernaz <[email protected]> wrote: >> >> My studio is planning to keep using Softimage and doing researchs with >> Fabric Engine as long as I'm not convinced that I can do better with the >> rest. >> >> >> On Fri, Mar 14, 2014 at 5:38 PM, Nicolas Esposito <[email protected]>wrote: >> >> For me the main problem is still that AD would never sell Softimage to >> anyone, because they know they fucked it up, and they know for sure if >> SideFX or The Foundry will buy Soft, they will literally kick out Maya and >> Max in a couple of years. >> >> Regarding the subscription renewal I completely agree with you, I'd >> rather invest that money for custom tools, instead of giving my money to >> AD, so that developers would gladly build those tools and get paid...and >> thats why I think that the "share for free" would be a kick in the nuts for >> those who developed the custom tools that they use in Softimage. >> >> Greg, how much time and development you guys spent on developing the >> "Janimation HeadTech" demo/character? looks like Facerobot, but I suppose >> that is heavily modified together with ICE in order to achieve the >> deformation technology. >> >> Thoat is something I would pay to have, together with the muscle systema >> that the guys at Fabric engine are developing, or what Paul Smith did, or >> an upgrade to the plugins from Exocortex or LK. >> >> I really would like to show my appreciation to those guys, and together >> with others I think that we could give them the possibility to get their >> money for the time they spent developing what they did, and for more future >> tools if they want to. >> >> I thought about kickstarter, but could be something different as >> well.....in general something to keep track of those who contribuite to the >> donation, then share the tools with them. >> It would be highly unfair from my point of view to share those tools with >> everyone who uses Softimage, because at this point it'll just be free stuff >> paid by 20-30-40 people. >> >> Maybe, when Softimage will eventually die, some of the studios who >> developed the tools will share them for free, but who knows >> >> >> 2014-03-14 16:13 GMT+01:00 Greg Punchatz <[email protected]>: >> >> I like the idea, I was thinking along the same lines but much BIGGER. >> Let's kick the shit of Autodesk at their own game...3d development. >> >> I think we should set up this has a PUBLIC challenge, us agasinst >> Autodesk Maya dev team, in a development death match. Thinking this would >> go much further in showing Autodesk what an incredible mistake it made by >> killing Softimage. Release after release... we will kick their fucking ass. >> >> Here is what I don't really think Autodesk really understands.... >> Softimage and particularly Ice allows you to develop features that are >> production ready to the public a much faster rate than you can in any of >> other full Dcc applications they own. >> >> I never understood why there wasn't a huge effort to create new tools >> with ice and after it had matured a bit. I was really hoping for an ice >> version of face robot, as it was not so linear... the idea of face robot is >> great.. but picking session is brilliant, but things can get terribly >> linear after that point on with no real way to fix what's under the hood. >> So this really is my challenge--- to the user base and developers. We >> set up a kickstarter campaign or something to raise money to help out >> develop Maya... >> >> Show it for what it is, an aging dinosaur that's about to become >> fossilized. >> >> First off is a kick starter the right way to go? How do we get the money >> from a single kickstarter into the hands of multiple developers ? Ideally I >> would like to see something that benefits all Softimage users to contribute >> to the user build... it could be a single workgroup that we all share. I >> know that there a lot of plug-ins already that are very useful, but >> sometimes getting organized workgroup of all the latest and greatest core >> tools is difficult . >> >>

