Didn't notice ;-)

2014-03-15 21:25 GMT+01:00 Cristobal Infante <[email protected]>:

> there had been discussion of the same thing in Si-community:
>
> http://www.si-community.com/community/viewtopic.php?f=26&t=4947
>
> I think it's a good idea of developers are up for it and there is demand
> for the tool.
>
>
>
> On Saturday, 15 March 2014, Leonard Koch <[email protected]> wrote:
>
>> Yeah Olivier, I think that is how bothj Eric's emTopolizer and my LK
>> Fabric came about.
>>
>> If we could set something like you guys are suggesting up it would be
>> amazing.
>> There is nothing I'd rather do than build tools for the community all day.
>>
>>
>>
>> On Sat, Mar 15, 2014 at 2:50 PM, Arman Sernaz <[email protected]> wrote:
>>
>> My studio is planning to keep using Softimage and doing researchs with
>> Fabric Engine as long as I'm not convinced that I can do better with the
>> rest.
>>
>>
>> On Fri, Mar 14, 2014 at 5:38 PM, Nicolas Esposito <[email protected]>wrote:
>>
>> For me the main problem is still that AD would never sell Softimage to
>> anyone, because they know they fucked it up, and they know for sure if
>> SideFX or The Foundry will buy Soft, they will literally kick out Maya and
>> Max in a couple of years.
>>
>> Regarding the subscription renewal I completely agree with you, I'd
>> rather invest that money for custom tools, instead of giving my money to
>> AD, so that developers would gladly build those tools and get paid...and
>> thats why I think that the "share for free" would be a kick in the nuts for
>> those who developed the custom tools that they use in Softimage.
>>
>> Greg, how much time and development you guys spent on developing the
>> "Janimation HeadTech" demo/character? looks like Facerobot, but I suppose
>> that is heavily modified together with ICE in order to achieve the
>> deformation technology.
>>
>> Thoat is something I would pay to have, together with the muscle systema
>> that the guys at Fabric engine are developing, or what Paul Smith did, or
>> an upgrade to the plugins from Exocortex or LK.
>>
>> I really would like to show my appreciation to those guys, and together
>> with others I think that we could give them the possibility to get their
>> money for the time they spent developing what they did, and for more future
>> tools if they want to.
>>
>> I thought about kickstarter, but could be something different as
>> well.....in general something to keep track of those who contribuite to the
>> donation, then share the tools with them.
>> It would be highly unfair from my point of view to share those tools with
>> everyone who uses Softimage, because at this point it'll just be free stuff
>> paid by 20-30-40 people.
>>
>> Maybe, when Softimage will eventually die, some of the studios who
>> developed the tools will share them for free, but who knows
>>
>>
>> 2014-03-14 16:13 GMT+01:00 Greg Punchatz <[email protected]>:
>>
>> I like the idea, I was thinking along the same lines but much BIGGER.
>> Let's kick the shit of Autodesk at their own game...3d development.
>>
>> I think we should set up this has a PUBLIC challenge, us agasinst
>> Autodesk Maya dev team, in a development death match. Thinking this would
>> go much further in showing Autodesk what an incredible mistake it made by
>> killing Softimage. Release after release... we will kick their fucking ass.
>>
>> Here is what I don't really think Autodesk really understands....
>> Softimage and particularly Ice allows you to develop features that are
>> production ready to the public a much faster rate than you can in any of
>> other full Dcc applications they own.
>>
>> I never understood why there wasn't a huge effort to create new tools
>> with ice and after it had matured a bit. I was really hoping for an ice
>> version of face robot, as it was not so linear... the idea of face robot is
>> great.. but picking session is brilliant, but things can get terribly
>> linear after that point on with no real way to fix what's under the hood.
>>  So this really is my challenge--- to the user base and developers. We
>> set up a kickstarter campaign or something to raise money to help out
>> develop Maya...
>>
>> Show it for what it is, an aging dinosaur that's about to become
>> fossilized.
>>
>> First off is a kick starter the right way to go? How do we get the money
>> from a single kickstarter into the hands of multiple developers ? Ideally I
>> would like to see something that benefits all Softimage users to contribute
>> to the user build... it could be a single workgroup that we all share. I
>> know that there a lot of plug-ins already that are very useful, but
>> sometimes getting organized workgroup of all the latest and greatest core
>> tools is difficult .
>>
>>

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