Yeah Nuno, I can easily enough. The stack is a patch for the lack of proper
graph, not a feature worth promoting as the future. Maya has issues with
evaluation missing certain things in default nodes, but the general
paradigm of the graph is a superior approach.
The lack of threading is more of an issue, but the stack doesn't facilitate
that, ice works intra op, not across.

Four the sake of all that's good in the world let's not push a attack
against a proper DG as a superior feature, or make the mistake of thinking
it's enabling in any regard. A proper sparse and arbitrary DG with the
addition of simple entry and exit gates to facilitate things such as shape
modeling at different stages, storing differentials and so on is an
infinitely superior approach.
On 15 Mar 2014 05:30, "Nuno Conceicao" <[email protected]> wrote:

> Something just came up on my head while doing blendshapes and using ICE to
> help along.
>
> Can you guys imagine how would ICE (or Biftrost) would work in Maya
> without a proper modelling stack like XSI''s?
>
> Even something as simple as using ICE to invert weight maps that are
> hooked with shapes with an already enveloped character or fixing some poses
> maybe...
>

Reply via email to