Yeah Nuno, I can easily enough. The stack is a patch for the lack of proper graph, not a feature worth promoting as the future. Maya has issues with evaluation missing certain things in default nodes, but the general paradigm of the graph is a superior approach. The lack of threading is more of an issue, but the stack doesn't facilitate that, ice works intra op, not across.
Four the sake of all that's good in the world let's not push a attack against a proper DG as a superior feature, or make the mistake of thinking it's enabling in any regard. A proper sparse and arbitrary DG with the addition of simple entry and exit gates to facilitate things such as shape modeling at different stages, storing differentials and so on is an infinitely superior approach. On 15 Mar 2014 05:30, "Nuno Conceicao" <[email protected]> wrote: > Something just came up on my head while doing blendshapes and using ICE to > help along. > > Can you guys imagine how would ICE (or Biftrost) would work in Maya > without a proper modelling stack like XSI''s? > > Even something as simple as using ICE to invert weight maps that are > hooked with shapes with an already enveloped character or fixing some poses > maybe... >

