Yeah I get your point, but for that to happen i can imagine that maya would have to be almost totally rewritten, right? Em 16/03/2014 05:22, "Raffaele Fragapane" <[email protected]> escreveu:
> Yeah Nuno, I can easily enough. The stack is a patch for the lack of > proper graph, not a feature worth promoting as the future. Maya has issues > with evaluation missing certain things in default nodes, but the general > paradigm of the graph is a superior approach. > The lack of threading is more of an issue, but the stack doesn't > facilitate that, ice works intra op, not across. > > Four the sake of all that's good in the world let's not push a attack > against a proper DG as a superior feature, or make the mistake of thinking > it's enabling in any regard. A proper sparse and arbitrary DG with the > addition of simple entry and exit gates to facilitate things such as shape > modeling at different stages, storing differentials and so on is an > infinitely superior approach. > On 15 Mar 2014 05:30, "Nuno Conceicao" <[email protected]> > wrote: > >> Something just came up on my head while doing blendshapes and using ICE >> to help along. >> >> Can you guys imagine how would ICE (or Biftrost) would work in Maya >> without a proper modelling stack like XSI''s? >> >> Even something as simple as using ICE to invert weight maps that are >> hooked with shapes with an already enveloped character or fixing some poses >> maybe... >> >

