Fair enough. I have had this conversation with a few people face to face and it 
is obviously easier than a mailing list. Thanks for the thought as it is 
consistent with what other people have said.



cv/





________________________________
From: [email protected] 
[[email protected]] on behalf of Steven Caron 
[[email protected]]
Sent: Sunday, March 16, 2014 5:00 PM
To: [email protected]
Subject: Re: "Top List of ICE Nodes That Cover 80% of What You Do With The 
Toolset"

you don't have to explain ICE to us, i personally have been using some 
incarnation of ICE for about 7 years now. grabbing a list of categories from 
the docs and asking us which ones we use the most makes me wonder if you know 
what are doing... we need all of those lower level nodes to create the 
compounds, missing even a handful and it becomes very difficult and some what 
impossible to make them.

but going along with your question, the geometry queries are probably some of 
the most important nodes. as you already pointed out the underlying data type 
'location' is the backbone of how we store and query scene data which drive our 
simulations and effects. they are the inputs to our functions.


On Sun, Mar 16, 2014 at 11:40 AM, Chris Vienneau 
<[email protected]<mailto:[email protected]>> wrote:

ICE is a set of base function nodes built into higher order operations 
(compounds) with a super slick visual programming language and strong ways of 
querying scene data. Given we have the source code of ICE we can put in nodes 
that match 1 for 1 the code instead of reverse engineering it which is usually 
where things fall apart in terms of migration tools.

We can even open this up to the fabric guys who are here so of these node types 
which do you use the most on a daily basis and which do not use or find need 
work:



Array<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_Array.htm>

  *   
Color<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_Color.htm>
  *   
Constant<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_Constant.htm>
  *   
Conversion<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_Conversion.htm>
  *   Data 
Access<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_DataAccess.htm>
  *   
Debugging<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_Debugging.htm>
  *   
Execution<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_Execution.htm>
  *   Geometry 
Queries<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_GeometryQueries.htm>
  *   Math 
Basic<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_MathBasic.htm>
  *   Math 
Comparison<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_MathComparison.htm>
  *   Math 
Logic<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_MathLogic.htm>
  *   Math 
Matrix<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_MathMatrix.htm>
  *   Math 
Statistics<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_MathStatistics.htm>
  *   Math 
Trigonometry<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_MathTrigonometry.htm>
  *   Math 
Vector<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_MathVector.htm>
  *   Point 
Cloud<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_PointCloud.htm>
  *   
Rotation<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/GUID-DCAC50A6-C3FD-47D0-8F5A-6A161EBD3E68.htm>
  *   
Simulation<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_Simulation.htm>
  *   
String<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/iceref_nodes_String.htm>
  *   
Topology<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/GUID-FBD0D4AB-F90F-4C2C-A3D5-2EA677678349.htm>
  *   
Crowds<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/GUID-1D883E93-17DD-4CB2-AA3D-C50A33E2F7FF.htm>
  *   Syflex 
Simul<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/GUID-96B37421-0112-41FE-8255-B8D7EE37AE63.htm>
  *   Syflex 
Force<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/GUID-3CD07777-CE7F-4EF9-9E5C-A1A0C35D2B14.htm>
  *   Syflex 
Collision<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/GUID-9CDA70F0-F9F3-4897-8698-72A9B8878926.htm>
  *   Syflex 
Constraint<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/GUID-1D551989-2D9C-48F1-A099-8511B514B535.htm>



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