Fair enough. I have had this conversation with a few people face to face and it is obviously easier than a mailing list. Thanks for the thought as it is consistent with what other people have said.
cv/ ________________________________ From: [email protected] [[email protected]] on behalf of Steven Caron [[email protected]] Sent: Sunday, March 16, 2014 5:00 PM To: [email protected] Subject: Re: "Top List of ICE Nodes That Cover 80% of What You Do With The Toolset" you don't have to explain ICE to us, i personally have been using some incarnation of ICE for about 7 years now. grabbing a list of categories from the docs and asking us which ones we use the most makes me wonder if you know what are doing... we need all of those lower level nodes to create the compounds, missing even a handful and it becomes very difficult and some what impossible to make them. but going along with your question, the geometry queries are probably some of the most important nodes. as you already pointed out the underlying data type 'location' is the backbone of how we store and query scene data which drive our simulations and effects. they are the inputs to our functions. On Sun, Mar 16, 2014 at 11:40 AM, Chris Vienneau <[email protected]<mailto:[email protected]>> wrote: ICE is a set of base function nodes built into higher order operations (compounds) with a super slick visual programming language and strong ways of querying scene data. Given we have the source code of ICE we can put in nodes that match 1 for 1 the code instead of reverse engineering it which is usually where things fall apart in terms of migration tools. We can even open this up to the fabric guys who are here so of these node types which do you use the most on a daily basis and which do not use or find need work: Array<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_Array.htm> * Color<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_Color.htm> * Constant<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_Constant.htm> * Conversion<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_Conversion.htm> * Data Access<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_DataAccess.htm> * Debugging<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_Debugging.htm> * Execution<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_Execution.htm> * Geometry Queries<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_GeometryQueries.htm> * Math Basic<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_MathBasic.htm> * Math Comparison<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_MathComparison.htm> * Math Logic<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_MathLogic.htm> * Math Matrix<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_MathMatrix.htm> * Math Statistics<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_MathStatistics.htm> * Math Trigonometry<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_MathTrigonometry.htm> * Math Vector<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_MathVector.htm> * Point Cloud<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_PointCloud.htm> * Rotation<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/GUID-DCAC50A6-C3FD-47D0-8F5A-6A161EBD3E68.htm> * Simulation<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/icenode_ref_Simulation.htm> * String<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/iceref_nodes_String.htm> * Topology<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/GUID-FBD0D4AB-F90F-4C2C-A3D5-2EA677678349.htm> * Crowds<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/GUID-1D883E93-17DD-4CB2-AA3D-C50A33E2F7FF.htm> * Syflex Simul<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/GUID-96B37421-0112-41FE-8255-B8D7EE37AE63.htm> * Syflex Force<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/GUID-3CD07777-CE7F-4EF9-9E5C-A1A0C35D2B14.htm> * Syflex Collision<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/GUID-9CDA70F0-F9F3-4897-8698-72A9B8878926.htm> * Syflex Constraint<http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/GUID-1D551989-2D9C-48F1-A099-8511B514B535.htm>
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