If you hold down W (short cut key for move) and click it will bring up a
menu and you can change the setting to "Normal Average"


On Wed, Mar 19, 2014 at 12:34 PM, Martin Yara <[email protected]> wrote:

> Hi Brent,
>
> Thanks for your detailed explanation.
>
> from a SI user POV yeah that isn't very impressive, but being a partial
> Maya user, that sounds pretty cool. Not enough to make me want to model in
> Maya but I may not need to move back to SI when tweaking models for a Maya
> based project.
>
> BTW, One of the model tools I miss in Maya is the old SI Move Tool with
> Magnet. Moving edge loops almost without affecting the object form is
> something I can't live without. I remember how excited I was when learned
> MMB + drag + Magnet to move edge loops. I couldn't stop moving edges :D
>
> Is there anything close to that in Maya? If not, you should add it.
>
> Martin
>
>
>
>
> On Thu, Mar 20, 2014 at 12:07 AM, Brent McPherson <
> [email protected]> wrote:
>
>> Hi Martin,
>>
>> Since I work on modeling I can comment directly on the NEX integration in
>> 2015 and how modeling toolkit features have made their way into the native
>> Maya selection tool. (as the other bigger features are covered in the
>> what's new videos)
>>
>> Maya's native selection tool now has lazy preselection highlighting just
>> like NEX that selects the closest component on the poly under the cursor.
>> (like Soft's tweak tool) Sub-pixel picking precision no longer required.
>> ;-) It also respects the highlight backfacing toggle in the modeling
>> toolkit panel and is smart enough to ignore occluded components in shaded
>> mode etc.
>>
>> We have also revamped the Drag (Tab key) and Tweak (` backtick key) modes
>> in Maya's select tool. Drag is a raycast selection mode that you activate
>> by holding Tab and again makes use of lazy preselection. So just hold Tab
>> and raycast away from your current selection tool. If you start dragging on
>> an unselected component the tool adds to the selection but if you start on
>> a selected component it removes so no need for keyboard modifier
>> calisthenics!
>>
>> Tweak (` backtick key) is a quick (manip-free) way of adjusting
>> components (like the *old* Soft move tool) and has a nice big tolerance
>> when outside the object so it can be used to tweak components on the
>> silhouette of your mesh. Maya's "multi" selection mode (RMB menu) is also a
>> nice way to work with points/edges/polys without switching selection modes.
>>
>> Speaking of RMB menus in Maya you can activate RMB radial menu items by
>> RMB dragging quickly - so a RMB-left-swipe will put you in vertex mode
>> without displaying the menu.
>>
>> Maya's loop selection has also been updated to the same level of
>> functionality in NEX/Soft so you can make ring or partial loop selections
>> by clicking an edge and the shift-double-clicking another edge in the
>> loop/ring. (so for those familiar with Maya you don't need to switch to the
>> special purpose ring selection tool anymore)
>>
>> Symmetry in Maya has been completely re-written and integrated between
>> Maya and NEX. When symmetry is enabled your selections are fully
>> symmetrical so most non-interactive modeling ops will basically work in
>> 2015. It also supports NEX's topological symmetry which works off the mesh
>> topology and can work on a posed/deformed character as long as the mesh is
>> symmetrical.
>>
>> Maya and NEX soft selection settings have also been unified in 2015. In
>> this instance we went with the Maya tech because it has some really nice
>> features. You tap B to toggle soft select or hold B and LMB drag to adjust
>> soft select. My favorite feature here is how the current weights are locked
>> until you change your selection so you can tweak the same selection
>> multiple times without having your soft selection recalculated each time
>> you release the mouse. Undo also restores your soft selection weights which
>> is a nice added touch. (Unfortunately the NEX tools don't have this weight
>> preserving feature though they use same soft-select falloff settings in
>> 2015)
>>
>> Anyway those are just a few of the ways we have started to integrate NEX
>> into Maya in 2015. Maybe it doesn't sound that impressive to Soft users but
>> we are making progress.
>> --
>> Brent
>>
>>
>


-- 
www.johnrichardsanchez.com

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