If you hold down W (short cut key for move) and click it will bring up a menu and you can change the setting to "Normal Average"
On Wed, Mar 19, 2014 at 12:34 PM, Martin Yara <[email protected]> wrote: > Hi Brent, > > Thanks for your detailed explanation. > > from a SI user POV yeah that isn't very impressive, but being a partial > Maya user, that sounds pretty cool. Not enough to make me want to model in > Maya but I may not need to move back to SI when tweaking models for a Maya > based project. > > BTW, One of the model tools I miss in Maya is the old SI Move Tool with > Magnet. Moving edge loops almost without affecting the object form is > something I can't live without. I remember how excited I was when learned > MMB + drag + Magnet to move edge loops. I couldn't stop moving edges :D > > Is there anything close to that in Maya? If not, you should add it. > > Martin > > > > > On Thu, Mar 20, 2014 at 12:07 AM, Brent McPherson < > [email protected]> wrote: > >> Hi Martin, >> >> Since I work on modeling I can comment directly on the NEX integration in >> 2015 and how modeling toolkit features have made their way into the native >> Maya selection tool. (as the other bigger features are covered in the >> what's new videos) >> >> Maya's native selection tool now has lazy preselection highlighting just >> like NEX that selects the closest component on the poly under the cursor. >> (like Soft's tweak tool) Sub-pixel picking precision no longer required. >> ;-) It also respects the highlight backfacing toggle in the modeling >> toolkit panel and is smart enough to ignore occluded components in shaded >> mode etc. >> >> We have also revamped the Drag (Tab key) and Tweak (` backtick key) modes >> in Maya's select tool. Drag is a raycast selection mode that you activate >> by holding Tab and again makes use of lazy preselection. So just hold Tab >> and raycast away from your current selection tool. If you start dragging on >> an unselected component the tool adds to the selection but if you start on >> a selected component it removes so no need for keyboard modifier >> calisthenics! >> >> Tweak (` backtick key) is a quick (manip-free) way of adjusting >> components (like the *old* Soft move tool) and has a nice big tolerance >> when outside the object so it can be used to tweak components on the >> silhouette of your mesh. Maya's "multi" selection mode (RMB menu) is also a >> nice way to work with points/edges/polys without switching selection modes. >> >> Speaking of RMB menus in Maya you can activate RMB radial menu items by >> RMB dragging quickly - so a RMB-left-swipe will put you in vertex mode >> without displaying the menu. >> >> Maya's loop selection has also been updated to the same level of >> functionality in NEX/Soft so you can make ring or partial loop selections >> by clicking an edge and the shift-double-clicking another edge in the >> loop/ring. (so for those familiar with Maya you don't need to switch to the >> special purpose ring selection tool anymore) >> >> Symmetry in Maya has been completely re-written and integrated between >> Maya and NEX. When symmetry is enabled your selections are fully >> symmetrical so most non-interactive modeling ops will basically work in >> 2015. It also supports NEX's topological symmetry which works off the mesh >> topology and can work on a posed/deformed character as long as the mesh is >> symmetrical. >> >> Maya and NEX soft selection settings have also been unified in 2015. In >> this instance we went with the Maya tech because it has some really nice >> features. You tap B to toggle soft select or hold B and LMB drag to adjust >> soft select. My favorite feature here is how the current weights are locked >> until you change your selection so you can tweak the same selection >> multiple times without having your soft selection recalculated each time >> you release the mouse. Undo also restores your soft selection weights which >> is a nice added touch. (Unfortunately the NEX tools don't have this weight >> preserving feature though they use same soft-select falloff settings in >> 2015) >> >> Anyway those are just a few of the ways we have started to integrate NEX >> into Maya in 2015. Maybe it doesn't sound that impressive to Soft users but >> we are making progress. >> -- >> Brent >> >> > -- www.johnrichardsanchez.com

