yeah I started using my thumb too in maya. then I have to contort my hand
into this claw shape to have the buttons handy.
also, maya focus zoom. i always use hypergraph in maya, focus does not
drill down.
and on certain rigs, the object focus button zooms out to some unusable
distance, then I have to have some selection set button made handy just to
zoom into something.

and when will the fcurves be fixed to adjust the slope and length without
the need to weight the curve tangents, free the tangents stretch the
tangents, then recombine them for an equal slope...

not being able to type a formula into any numerical input window is also a
pain




On Wed, Mar 19, 2014 at 3:55 PM, Matt Lind <[email protected]> wrote:

> What do left handers do?
>
>
>
> Like Eugene, I always found using Alias PowerAnimator / Maya to be quite
> painful on the wrists.
>
>
>
>
>
> Matt
>
>
>
>
>
>
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Raffaele Fragapane
> *Sent:* Wednesday, March 19, 2014 3:54 PM
>
> *To:* [email protected]
> *Subject:* Re: Autodesk webinar
>
>
>
> Sorry, but at what point do you need to manipulate the camera AND
> translate the object at the same time? I don't think I've really ever
> incurred in that need ever :)
>
> I usually have my thumb on alt, pinky resting by tab and index/middle take
> care of walking shortcuts from there.
>
>
>
> On Thu, Mar 20, 2014 at 9:47 AM, Eugene Flormata <[email protected]>
> wrote:
>
> what finger does everyone use to hold alt to navigate in maya? and then
> click on the tools W E R for translate rotate scale?
> I always find myself with getting hand cramps using maya.
>
>
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>

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