ah, regarding things like crowdfx & syflex, or "the more comprehensive
prebuilt ICE nodes", i think that's all very dependent on what people use
ICE for.
you have a lot of flexibility there.
i've never used the syflex stuff beyond base setups, but i've never really
done must cloth sim stuff recently.
i do rigging and some crowd related things, so i've used some crowdfx, and
cobbled bits of it that i liked together with other things, and lots of
deformation related things for rigs and so forth.

private compounds like the syflex nodes may have a lot of production value
for people that do cloth sims, but crowdfx, for instance, whether it has
production value or not (i have, myself, used it in production), it's a
valuable learning tool for anyone curious about an approach to crowd
simulation, or even how geometry duplication works, etc.

so, if nothing else, it's a great example file, and the value of that is
huge. (there are a many such compound nodes that i don't think i'd want
gotten rid of even if i've never used them, because someday i may learn
something from just deconstructing one).

hth

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