Not wrong at all. I witness similar thing happened, replacing a bit of topology and UV on rigged character.... In a company full of Maya guys... it was nightmare they spent week on that... My bellowed Softimage... you are here to stay
On Sat, Mar 22, 2014 at 12:52 PM, Aleksa Orlov <[email protected]>wrote: > I don't like long-winded emotional eulogies. In the light of things, they > are a waste of time. I'm trying to figure out in what shape those two > abominations are now. > > I was watching this video https://vimeo.com/88391123 and although it was > impressive, one moment in particular pierced right through my ears and > exploded in my head. At around 20 minute mark he says: "We had a bunch of > UV errors, the shaders were wrong, so the night before delivery, i had to > reconstruct the entire shot from scratch." > > Now, I remember a situation we had when a fully rigged, fully animated > character in maya had to have some light modifications done to his topology > and UV's replaced. > > It. Was. Hell. > > I don't know how we solved it. I think a person got involved, black magic > was used, i clearly remember a goat missing, etc. Granted, this was long > time ago - 2007ish i think. But for all its faults, i never recall a moment > when i had to get up from XSI and flat out smash my head with a brick. I > dread what lies ahead because non-destructiveness is a really low level > paradigm. I don't feel the two alternatives we are being pushed into have > the flexibility we got accustomed to. > > Am i wrong about this? >

