Not wrong at all.
I witness similar thing happened, replacing a bit of topology and UV on
rigged character....
In a company full of Maya guys... it was nightmare they spent week on
that...
My bellowed Softimage... you are here to stay


On Sat, Mar 22, 2014 at 12:52 PM, Aleksa Orlov <[email protected]>wrote:

> I don't like long-winded emotional eulogies. In the light of things, they
> are a waste of time. I'm trying to figure out in what shape those two
> abominations are now.
>
> I was watching this video https://vimeo.com/88391123 and although it was
> impressive, one moment in particular pierced right through my ears and
> exploded in my head. At around 20 minute mark he says: "We had a bunch of
> UV errors, the shaders were wrong, so the night before delivery, i had to
> reconstruct the entire shot from scratch."
>
> Now, I remember a situation we had when a fully rigged, fully animated
> character in maya had to have some light modifications done to his topology
> and UV's replaced.
>
> It. Was. Hell.
>
> I don't know how we solved it. I think a person got involved, black magic
> was used, i clearly remember a goat missing, etc. Granted, this was long
> time ago - 2007ish i think. But for all its faults, i never recall a moment
> when i had to get up from XSI and flat out smash my head with a brick. I
> dread what lies ahead because non-destructiveness is a really low level
> paradigm. I don't feel the two alternatives we are being pushed into have
> the flexibility we got accustomed to.
>
> Am i wrong about this?
>

Reply via email to