I will be preparing soon a tutorial of exactly that in Houdini, non linear 
workflow^10

;-)

Jb

Sent from my iPhone

> On 22 Mar 2014, at 12:56, olivier jeannel <[email protected]> wrote:
> 
> That's very hard to explain to people that are not "in it".  Every one will 
> say, go Max, go Maya that's       where the job is.
> But what about the pleasure of cleverness ? Using a complex progam, making 
> things talking to each others, building rules... Ahhh Xsi :)
> 
> Le 22/03/2014 13:46, Jordi Bares a écrit :
>> You are right, that has been pretty much my experience in every Maya  
>> project I have ever embarked on, "Simon the ogre" wasted so much time 
>> because Maya rigging issues it was unbelievable.
>> 
>> Unless some sort of miracle I don't see any future with Maya or Max so 
>> effectively I am even more committed to finding better approaches to 
>> modelling and animation.
>> 
>> It's a great opportunity too do let's see
>> 
>> Jb
>> 
>> 
>> Max is out of the question, so there is no option under AD roof.
>> 
>> 
>> Sent from my iPhone
>> 
>> On 22 Mar 2014, at 11:52, Aleksa Orlov <[email protected]> wrote:
>> 
>>> I don't like long-winded emotional eulogies. In the light of things, they 
>>> are a waste of time. I'm trying to figure out in what shape those two 
>>> abominations are now.
>>> 
>>> I was watching this video https://vimeo.com/88391123 and although it was 
>>> impressive, one moment in particular pierced right through my ears and 
>>> exploded in my head. At around 20 minute mark he says: "We had a bunch of 
>>> UV errors, the shaders were wrong, so the night before delivery, i had to 
>>> reconstruct the entire shot from scratch."
>>> 
>>> Now, I remember a situation we had when a fully rigged, fully animated 
>>> character in maya had to have some light modifications done to his topology 
>>> and UV's replaced. 
>>> 
>>> It. Was. Hell.
>>> 
>>> I don't know how we solved it. I think a person got involved, black magic 
>>> was used, i clearly remember a goat missing, etc. Granted, this was long 
>>> time ago - 2007ish i think. But for all its faults, i never recall a moment 
>>> when i had to get up from XSI and flat out smash my head with a brick. I 
>>> dread what lies ahead because non-destructiveness is a really low level 
>>> paradigm. I don't feel the two alternatives we are being pushed into have 
>>> the flexibility we got accustomed to.
>>> 
>>> Am i wrong about this?
> 

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