I will be preparing soon a tutorial of exactly that in Houdini, non linear workflow^10
;-) Jb Sent from my iPhone > On 22 Mar 2014, at 12:56, olivier jeannel <[email protected]> wrote: > > That's very hard to explain to people that are not "in it". Every one will > say, go Max, go Maya that's where the job is. > But what about the pleasure of cleverness ? Using a complex progam, making > things talking to each others, building rules... Ahhh Xsi :) > > Le 22/03/2014 13:46, Jordi Bares a écrit : >> You are right, that has been pretty much my experience in every Maya >> project I have ever embarked on, "Simon the ogre" wasted so much time >> because Maya rigging issues it was unbelievable. >> >> Unless some sort of miracle I don't see any future with Maya or Max so >> effectively I am even more committed to finding better approaches to >> modelling and animation. >> >> It's a great opportunity too do let's see >> >> Jb >> >> >> Max is out of the question, so there is no option under AD roof. >> >> >> Sent from my iPhone >> >> On 22 Mar 2014, at 11:52, Aleksa Orlov <[email protected]> wrote: >> >>> I don't like long-winded emotional eulogies. In the light of things, they >>> are a waste of time. I'm trying to figure out in what shape those two >>> abominations are now. >>> >>> I was watching this video https://vimeo.com/88391123 and although it was >>> impressive, one moment in particular pierced right through my ears and >>> exploded in my head. At around 20 minute mark he says: "We had a bunch of >>> UV errors, the shaders were wrong, so the night before delivery, i had to >>> reconstruct the entire shot from scratch." >>> >>> Now, I remember a situation we had when a fully rigged, fully animated >>> character in maya had to have some light modifications done to his topology >>> and UV's replaced. >>> >>> It. Was. Hell. >>> >>> I don't know how we solved it. I think a person got involved, black magic >>> was used, i clearly remember a goat missing, etc. Granted, this was long >>> time ago - 2007ish i think. But for all its faults, i never recall a moment >>> when i had to get up from XSI and flat out smash my head with a brick. I >>> dread what lies ahead because non-destructiveness is a really low level >>> paradigm. I don't feel the two alternatives we are being pushed into have >>> the flexibility we got accustomed to. >>> >>> Am i wrong about this? >

