rendering in 16 bit or even float does not increase rendertimes at all, only 
amount of disk space the images take.
rendering happens in floating point, and when the image is written out it is 
converted to 8bit, 16bit or 32bit according to the image format.

From: Leoung O'Young 
Sent: Monday, March 24, 2014 7:06 PM
To: [email protected] 
Subject: Re: Final gathering dithering problem

Thanks Patrick for the suggestion, should I "Pass gamma correction" check or 
not check?
Is rendering it in 16bits a big hit on the rendering time?
I am going to test it now.
Thanks again,
Leoung


On 24/03/2014 1:31 PM, patrick nethercoat wrote:

  Hi Leoung,


  we've had that same problem when working linear and rendering to 8bit. We 
fixed it by rendering to 16bit tiff. 


  Patrick




  On 24 March 2014 17:13, Leoung O'Young <[email protected]> wrote:

    Sorry, resending this message, first message the attachment was too big.

    Hi,

    We are a little perplexed why we are getting this dithering in the dark 
areas using final gathering on some machines and not other
    on a small rendering farm. We are using XSI 7.01, Mental Ray and Royal 
Render. I have attached the comparison

    Any help will be appreciated.

    Thanks,
    Leoung




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