Thanks Patrick and Peter,
We did some test and it solved our problem and yes the files sizes are
much bigger.
Leoung
On 25/03/2014 5:01 AM, [email protected] wrote:
rendering in 16 bit or even float does not increase rendertimes at
all, only amount of disk space the images take.
rendering happens in floating point, and when the image is written out
it is converted to 8bit, 16bit or 32bit according to the image format.
*From:* Leoung O'Young <mailto:[email protected]>
*Sent:* Monday, March 24, 2014 7:06 PM
*To:* [email protected]
<mailto:[email protected]>
*Subject:* Re: Final gathering dithering problem
Thanks Patrick for the suggestion, should I "Pass gamma correction"
check or not check?
Is rendering it in 16bits a big hit on the rendering time?
I am going to test it now.
Thanks again,
Leoung
On 24/03/2014 1:31 PM, patrick nethercoat wrote:
Hi Leoung,
we've had that same problem when working linear and rendering to
8bit. We fixed it by rendering to 16bit tiff.
Patrick
On 24 March 2014 17:13, Leoung O'Young <[email protected]
<mailto:[email protected]>> wrote:
Sorry, resending this message, first message the attachment was
too big.
Hi,
We are a little perplexed why we are getting this dithering in
the dark areas using final gathering on some machines and not other
on a small rendering farm. We are using XSI 7.01, Mental Ray and
Royal Render. I have attached the comparison
Any help will be appreciated.
Thanks,
Leoung
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