Nicolas,
exactly what i thought when i saw it, would it be posible to use it for
procedural modeling or geo deformers for example? i never used udk just
learning unity, but i' ll begin to put more attention on unreal since this
blueprint stuff and the cleaner ui. Found that the material editor was very
similar to softimage workflow too :)
If you could briefly explain what is possible with blueprint current
tools compared to ice would be nice!
thanks,
F.


On Wednesday, March 26, 2014, Nicolas Esposito <[email protected]> wrote:

> They improved the good old Kismet A LOT!
>
> I'm "porting" some of my stuff from UDK to UE4 and stuff that you
> previously had to script are available through nodes, which is great!
>
> I'm currently checking how much geometry "manipulation" is possible using
> Blueprint nodes ( vertex editing, clusters, polys, ala ICE ), but right now
> there aren't so many options...
> Anyway its really fun to use :)
>
>
> 2014-03-26 4:12 GMT+01:00 Francisco Criado 
> <[email protected]<javascript:_e(%7B%7D,'cvml','[email protected]');>
> >:
>
>> Guys have you checked blueprint on unreal engine 4? very interesting for
>> realtime!
>> thay have cleaned the awfull ui udk used to have.
>>
>> F.
>>
>>
>>
>

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