That frenetic stabbing in the belly & neck heightened my excitement really. Had I been a game director, I'd have called for some more BLOOD!
On Wed, Mar 26, 2014 at 7:42 AM, Nicolas Esposito <[email protected]> wrote: > Hi Francisco, > > Yes, material editor is very familiar if you use Softimage, and you have > the ability to manipulate lots of values in order to change the material > during runtime, and so on...very very very helpfull > > Regarding blueprints yes, you can generate/modify geometry ( UE4 Tools > Demonstration <https://www.youtube.com/watch?v=FcxA_xYnHZ8> @7.22 ), but > regarding the same functionalities as ICE, as it is right now it'll be more > understanding how to combine functions in order to get the desired result, > rather then script your own... > Basically I'll do the same way I use ICE, start small, then add stuff to > the tree in order to achieve the goal. > > I'm doing some experiments with tension maps, I already have a solution to > simulate that in UE4 ( not the same way I did in ICE but something similar > ) but I would love to apply the same concept using Blueprints, but first I > need to check if I can access easily mesh components attributes. > > Main problem that I see right now is that if you want to access mesh > properties and change them in realtime I think that is going to have a huge > impact on performance, while in Softimage ( and any other DCC ) you don't > need to worry about FPS dropping :) > > > 2014-03-26 11:56 GMT+01:00 Francisco Criado <[email protected]>: > > Nicolas, >> exactly what i thought when i saw it, would it be posible to use it for >> procedural modeling or geo deformers for example? i never used udk just >> learning unity, but i' ll begin to put more attention on unreal since this >> blueprint stuff and the cleaner ui. Found that the material editor was very >> similar to softimage workflow too :) >> If you could briefly explain what is possible with blueprint current >> tools compared to ice would be nice! >> thanks, >> F. >> >> >> On Wednesday, March 26, 2014, Nicolas Esposito <[email protected]> wrote: >> >>> They improved the good old Kismet A LOT! >>> >>> I'm "porting" some of my stuff from UDK to UE4 and stuff that you >>> previously had to script are available through nodes, which is great! >>> >>> I'm currently checking how much geometry "manipulation" is possible >>> using Blueprint nodes ( vertex editing, clusters, polys, ala ICE ), but >>> right now there aren't so many options... >>> Anyway its really fun to use :) >>> >>> >>> 2014-03-26 4:12 GMT+01:00 Francisco Criado <[email protected]>: >>> >>>> Guys have you checked blueprint on unreal engine 4? very interesting >>>> for realtime! >>>> thay have cleaned the awfull ui udk used to have. >>>> >>>> F. >>>> >>>> >>>> >>> >

