That frenetic stabbing in the belly & neck heightened my excitement really.
Had I been a game director, I'd have called for some more BLOOD!


On Wed, Mar 26, 2014 at 7:42 AM, Nicolas Esposito <[email protected]> wrote:

> Hi Francisco,
>
> Yes, material editor is very familiar if you use Softimage, and you have
> the ability to manipulate lots of values in order to change the material
> during runtime, and so on...very very very helpfull
>
> Regarding blueprints yes, you can generate/modify geometry ( UE4 Tools
> Demonstration <https://www.youtube.com/watch?v=FcxA_xYnHZ8> @7.22 ), but
> regarding the same functionalities as ICE, as it is right now it'll be more
> understanding how to combine functions in order to get the desired result,
> rather then script your own...
> Basically I'll do the same way I use ICE, start small, then add stuff to
> the tree in order to achieve the goal.
>
> I'm doing some experiments with tension maps, I already have a solution to
> simulate that in UE4 ( not the same way I did in ICE but something similar
> ) but I would love to apply the same concept using Blueprints, but first I
> need to check if I can access easily mesh components attributes.
>
> Main problem that I see right now is that if you want to access mesh
> properties and change them in realtime I think that is going to have a huge
> impact on performance, while in Softimage ( and any other DCC ) you don't
> need to worry about FPS dropping :)
>
>
> 2014-03-26 11:56 GMT+01:00 Francisco Criado <[email protected]>:
>
> Nicolas,
>> exactly what i thought when i saw it, would it be posible to use it for
>> procedural modeling or geo deformers for example? i never used udk just
>> learning unity, but i' ll begin to put more attention on unreal since this
>> blueprint stuff and the cleaner ui. Found that the material editor was very
>> similar to softimage workflow too :)
>> If you could briefly explain what is possible with blueprint current
>> tools compared to ice would be nice!
>> thanks,
>> F.
>>
>>
>> On Wednesday, March 26, 2014, Nicolas Esposito <[email protected]> wrote:
>>
>>> They improved the good old Kismet A LOT!
>>>
>>> I'm "porting" some of my stuff from UDK to UE4 and stuff that you
>>> previously had to script are available through nodes, which is great!
>>>
>>> I'm currently checking how much geometry "manipulation" is possible
>>> using Blueprint nodes ( vertex editing, clusters, polys, ala ICE ), but
>>> right now there aren't so many options...
>>> Anyway its really fun to use :)
>>>
>>>
>>> 2014-03-26 4:12 GMT+01:00 Francisco Criado <[email protected]>:
>>>
>>>> Guys have you checked blueprint on unreal engine 4? very interesting
>>>> for realtime!
>>>> thay have cleaned the awfull ui udk used to have.
>>>>
>>>> F.
>>>>
>>>>
>>>>
>>>
>

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