Hi Francisco, Yes, material editor is very familiar if you use Softimage, and you have the ability to manipulate lots of values in order to change the material during runtime, and so on...very very very helpfull
Regarding blueprints yes, you can generate/modify geometry ( UE4 Tools Demonstration <https://www.youtube.com/watch?v=FcxA_xYnHZ8> @7.22 ), but regarding the same functionalities as ICE, as it is right now it'll be more understanding how to combine functions in order to get the desired result, rather then script your own... Basically I'll do the same way I use ICE, start small, then add stuff to the tree in order to achieve the goal. I'm doing some experiments with tension maps, I already have a solution to simulate that in UE4 ( not the same way I did in ICE but something similar ) but I would love to apply the same concept using Blueprints, but first I need to check if I can access easily mesh components attributes. Main problem that I see right now is that if you want to access mesh properties and change them in realtime I think that is going to have a huge impact on performance, while in Softimage ( and any other DCC ) you don't need to worry about FPS dropping :) 2014-03-26 11:56 GMT+01:00 Francisco Criado <[email protected]>: > Nicolas, > exactly what i thought when i saw it, would it be posible to use it for > procedural modeling or geo deformers for example? i never used udk just > learning unity, but i' ll begin to put more attention on unreal since this > blueprint stuff and the cleaner ui. Found that the material editor was very > similar to softimage workflow too :) > If you could briefly explain what is possible with blueprint current > tools compared to ice would be nice! > thanks, > F. > > > On Wednesday, March 26, 2014, Nicolas Esposito <[email protected]> wrote: > >> They improved the good old Kismet A LOT! >> >> I'm "porting" some of my stuff from UDK to UE4 and stuff that you >> previously had to script are available through nodes, which is great! >> >> I'm currently checking how much geometry "manipulation" is possible using >> Blueprint nodes ( vertex editing, clusters, polys, ala ICE ), but right now >> there aren't so many options... >> Anyway its really fun to use :) >> >> >> 2014-03-26 4:12 GMT+01:00 Francisco Criado <[email protected]>: >> >>> Guys have you checked blueprint on unreal engine 4? very interesting for >>> realtime! >>> thay have cleaned the awfull ui udk used to have. >>> >>> F. >>> >>> >>> >>

