Hi John:
I wrote a really quick hack to handle this previously, using a temporary
constraint and then adjusting the rotateAxis attribute to handle the
offset to bring it back into position:
http://pastebin.com/QbEkGcJJ
Using it, you can match the pivot from the 2nd selected object to the 1st.
Hope it helps!
Yours sincerely,
Siew Yi Liang
On 3/27/2014 11:33 AM, John Richard Sanchez wrote:
oh and try to search rotate pivot in the docs. Good Luck trying to
find a way to do it! I had to go to the forums and I see complaints
about this from Maya users going back to 2006. I really want to curse
on here. #$%^^^&&^
On Thu, Mar 27, 2014 at 1:34 PM, Martin <[email protected]
<mailto:[email protected]>> wrote:
yeah, afaik you can only rotate the rotation axis of your rotation
pivot.
Martin
Sent from my iPhone
On 2014/03/28, at 2:31, John Richard Sanchez
<[email protected] <mailto:[email protected]>> wrote:
Yes I did it finally. But I mean seriously I have to go through
all that to rotate a center???? This is what we are talking
about. Poor poor Maya users. :(
On Thu, Mar 27, 2014 at 1:16 PM, Ponthieux, Joseph G.
(LARC-E1A)[LITES] <[email protected]
<mailto:[email protected]>> wrote:
Create an empty group(null). Make sure it is still selected.
Set the null's rotation to the rotation that you want the
object's pivot to be.
Make the object as a child to the null. Middle click drag and
drop the object on the null in the outliner is the easiest way.
Open the new hierarchy and select only the object under the
null, and not the null.
Execute Modify->Freeze Transformations( make sure at least
the Freeze Rotate is selected in the option box)
Execute Edit->Unparent
The object will now have the pivot orientation you want. It
may also have some transformGeometry history as well if you
had construction history turned on.
Edit->Delete by Type->History if you want to get rid of it.
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and
do not
represent the opinions of NASA or any other party.
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] *On Behalf
Of *John Richard Sanchez
*Sent:* Thursday, March 27, 2014 12:38 PM
*To:* XSI List to post
*Subject:* Re: humanize Maya, SOFT top 5
So I got my first Maya job in years and here I am trying to
figure out how to rotate a Pivot ( center in xsi). No you
cant rotate a center in Maya you can just move it. WTF????
On Thu, Mar 27, 2014 at 7:32 AM, Peter Agg
<[email protected] <mailto:[email protected]>>
wrote:
Oh, and another one for my list: Maya's propensity for
removing my selection is also fairly annoying - simple things
like toggling visibility become a bit of a pain (of course
the lack of a visibility toggle doesn't help in the first place).
On 27 March 2014 11:07, Brent McPherson
<[email protected]
<mailto:[email protected]>> wrote:
True, that has always been a problem with US-centric keyboard
layouts and it always makes sense to do some basic personal
customization for international keyboards...
P.S. Apple keyboards in the UK have *spiral-galaxy* key where
back-tick normally is!? I think I'll start calling it the
Hawking key for lack of a better name. ;-)
http://markinns.com/articles/full/apple_keyboards
--
Brent
From: [email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] On Behalf
Of Martin Yara
Sent: 27 March 2014 10:32
To: [email protected]
<mailto:[email protected]>
Subject: Re: humanize Maya, SOFT top 5
Oops I pressed send too soon. I meant it is now pretty close
to Softimage but without the non destructive workflow (edit
topology without breaking your weights) which is a huge
difference but still modeling is better than a few years ago.
Thanks Brent for those tips !
I don't think the backtick is usable in a japanese keyboard
though. I can't find the japanese equivalent.
Martin
On Thu, Mar 27, 2014 at 6:52 PM, Martin Yara
<[email protected]
<mailto:[email protected]><mailto:[email protected]
<mailto:[email protected]>>> wrote:
Maya has a Modeling Toolkit since 2014 and it is quite
similar to Softimage Move Tool. And it is IMHO the best
addition Maya has had in the last few years from a Modeler
POV. I mean it is now pretty close to Softimage (without the
--
www.johnrichardsanchez.com <http://www.johnrichardsanchez.com>
--
www.johnrichardsanchez.com <http://www.johnrichardsanchez.com>
--
www.johnrichardsanchez.com <http://www.johnrichardsanchez.com>