Kind of the same topic, Maya is the only software we are using that
can't read EXR file natively (it requires a plugin), and even more
dramatic, a plugin you have to modify & compile so they are read
correctly (linear -> sRGB).
On 27/03/2014 19:53, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
It goes back to the late 90s actually. Everyone migrating from TAV
didn't really have a sense for this being something they should have.
New users we're just without reference. Everyone else who knew better
wrote MEL scripts to compensate for the shortcomings.
The weird thing is that the term "rotate pivot" to us is an action. To
Maya users it is a thing, a noun if you will. A separate pivot.
To make matters even weirder, it appears you can alter the rotation of
the translation manipulator and scale manipulator through the pivot
tool, but it only affects the way that translation and scale works
through their pivots, not the rotate pivot itself. For example, select
an object, select translate manipulator, hit the insert key, look for
the cyan keyhole icon on the screen. Clicking on this will allow you
to rotate the translate pivot, but not the rotate pivot. Same with scale.
This action looks to be affecting only the manipulator, as all new
objects get the same adjusted manipulator orientation.
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
*From:*[email protected]
[mailto:[email protected]] *On Behalf Of *John
Richard Sanchez
*Sent:* Thursday, March 27, 2014 2:34 PM
*To:* XSI List to post
*Subject:* Re: humanize Maya, SOFT top 5
oh and try to search rotate pivot in the docs. Good Luck trying to
find a way to do it! I had to go to the forums and I see complaints
about this from Maya users going back to 2006. I really want to curse
on here. #$%^^^&&^
On Thu, Mar 27, 2014 at 1:34 PM, Martin <[email protected]
<mailto:[email protected]>> wrote:
yeah, afaik you can only rotate the rotation axis of your rotation pivot.
Martin
Sent from my iPhone
On 2014/03/28, at 2:31, John Richard Sanchez <[email protected]
<mailto:[email protected]>> wrote:
Yes I did it finally. But I mean seriously I have to go through
all that to rotate a center???? This is what we are talking about.
Poor poor Maya users. :(
On Thu, Mar 27, 2014 at 1:16 PM, Ponthieux, Joseph G.
(LARC-E1A)[LITES] <[email protected]
<mailto:[email protected]>> wrote:
Create an empty group(null). Make sure it is still selected.
Set the null's rotation to the rotation that you want the object's
pivot to be.
Make the object as a child to the null. Middle click drag and drop
the object on the null in the outliner is the easiest way.
Open the new hierarchy and select only the object under the null,
and not the null.
Execute Modify->Freeze Transformations( make sure at least the
Freeze Rotate is selected in the option box)
Execute Edit->Unparent
The object will now have the pivot orientation you want. It may
also have some transformGeometry history as well if you had
construction history turned on.
Edit->Delete by Type->History if you want to get rid of it.
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] *On Behalf Of
*John Richard Sanchez
*Sent:* Thursday, March 27, 2014 12:38 PM
*To:* XSI List to post
*Subject:* Re: humanize Maya, SOFT top 5
So I got my first Maya job in years and here I am trying to figure
out how to rotate a Pivot ( center in xsi). No you cant rotate a
center in Maya you can just move it. WTF????
On Thu, Mar 27, 2014 at 7:32 AM, Peter Agg
<[email protected] <mailto:[email protected]>> wrote:
Oh, and another one for my list: Maya's propensity for removing my
selection is also fairly annoying - simple things like toggling
visibility become a bit of a pain (of course the lack of a
visibility toggle doesn't help in the first place).
On 27 March 2014 11:07, Brent McPherson
<[email protected]
<mailto:[email protected]>> wrote:
True, that has always been a problem with US-centric keyboard
layouts and it always makes sense to do some basic personal
customization for international keyboards...
P.S. Apple keyboards in the UK have *spiral-galaxy* key where
back-tick normally is!? I think I'll start calling it the Hawking
key for lack of a better name. ;-)
http://markinns.com/articles/full/apple_keyboards
--
Brent
From: [email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] On Behalf Of
Martin Yara
Sent: 27 March 2014 10:32
To: [email protected]
<mailto:[email protected]>
Subject: Re: humanize Maya, SOFT top 5
Oops I pressed send too soon. I meant it is now pretty close to
Softimage but without the non destructive workflow (edit topology
without breaking your weights) which is a huge difference but
still modeling is better than a few years ago.
Thanks Brent for those tips !
I don't think the backtick is usable in a japanese keyboard
though. I can't find the japanese equivalent.
Martin
On Thu, Mar 27, 2014 at 6:52 PM, Martin Yara <[email protected]
<mailto:[email protected]><mailto:[email protected]
<mailto:[email protected]>>> wrote:
Maya has a Modeling Toolkit since 2014 and it is quite similar to
Softimage Move Tool. And it is IMHO the best addition Maya has had
in the last few years from a Modeler POV. I mean it is now pretty
close to Softimage (without the
--
www.johnrichardsanchez.com <http://www.johnrichardsanchez.com>
--
www.johnrichardsanchez.com <http://www.johnrichardsanchez.com>
--
www.johnrichardsanchez.com <http://www.johnrichardsanchez.com>