That's probably not the rotate pivot. Hit the E key to display the Rotate tool and my guess will be that you will see that the Rotate orientation is unchanged. This should be reflected in the Channel editor as well.
This appears to be a reorientation of the manipulator, not the object's rotate pivot. What the original poster was asking for was the ability to alter Orientation(the angle of the object's centre) without altering the position/orientation of the object's geometry relative to world space. In other words he wants to do what he can do in Soft, which is to select the center and simply rotate it and see an inverse rotation occur to the geometry when they return to Object. In Maya this appears to be a tool to assist in manipulator behavior, but does not appear to affect the actual rotate pivot. For example If you hit key W(Translate) or key R(Scale) then hit the Insert key you will see the blue switch icon appear. When you hit the icon it changes the manipulator to a rotation manipulator but is only affecting the Translate pivot. Same with Scale and scale pivot. But if you hit E(Rotate) and try hitting insert, it will convert to the Rotate Pivot but give you no switch to rotate the Rotate Pivot. To make matters worse in 2014 there is a new feature in the Modeling Toolkit which claims to allow pivot adjustments through the MTK transform options. But this only looks to permit adjustments to a secondary custom "component manipulator" which is only available through the Modeling Toolkit. Once you exit the Modeling toolkit none of the adjustments appear to be carried back to the pivot point, rotate pivot or scale pivot. However, when returning to the MTK it does appear to remember those adjustments made within the MTK. Mind you these are only component pivots apparently being adjusted here, not the object pivot which is what the original posting was about. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: [email protected] [mailto:[email protected]] On Behalf Of Cristobal Infante Sent: Friday, March 28, 2014 8:43 AM To: [email protected] Subject: Re: humanize Maya, SOFT top 5 I've just tried it and you can rotate the pivot without any scripts. Just press "insert" and the you get a small blue widget to rotate the pivot from. On 28 March 2014 09:13, Gaël Honorez <[email protected]<mailto:[email protected]>> wrote: Kind of the same topic, Maya is the only software we are using that can't read EXR file natively (it requires a plugin), and even more dramatic, a plugin you have to modify & compile so they are read correctly (linear -> sRGB). On 27/03/2014 19:53, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: It goes back to the late 90s actually. Everyone migrating from TAV didn't really have a sense for this being something they should have. New users we're just without reference. Everyone else who knew better wrote MEL scripts to compensate for the shortcomings. The weird thing is that the term "rotate pivot" to us is an action. To Maya users it is a thing, a noun if you will. A separate pivot. To make matters even weirder, it appears you can alter the rotation of the translation manipulator and scale manipulator through the pivot tool, but it only affects the way that translation and scale works through their pivots, not the rotate pivot itself. For example, select an object, select translate manipulator, hit the insert key, look for the cyan keyhole icon on the screen. Clicking on this will allow you to rotate the translate pivot, but not the rotate pivot. Same with scale. This action looks to be affecting only the manipulator, as all new objects get the same adjusted manipulator orientation. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: [email protected]<mailto:[email protected]> [mailto:[email protected]] On Behalf Of John Richard Sanchez Sent: Thursday, March 27, 2014 2:34 PM To: XSI List to post Subject: Re: humanize Maya, SOFT top 5 oh and try to search rotate pivot in the docs. Good Luck trying to find a way to do it! I had to go to the forums and I see complaints about this from Maya users going back to 2006. I really want to curse on here. #$%^^^&&^ On Thu, Mar 27, 2014 at 1:34 PM, Martin <[email protected]<mailto:[email protected]>> wrote: yeah, afaik you can only rotate the rotation axis of your rotation pivot. Martin Sent from my iPhone On 2014/03/28, at 2:31, John Richard Sanchez <[email protected]<mailto:[email protected]>> wrote: Yes I did it finally. But I mean seriously I have to go through all that to rotate a center???? This is what we are talking about. Poor poor Maya users. :( On Thu, Mar 27, 2014 at 1:16 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <[email protected]<mailto:[email protected]>> wrote: Create an empty group(null). Make sure it is still selected. Set the null's rotation to the rotation that you want the object's pivot to be. Make the object as a child to the null. Middle click drag and drop the object on the null in the outliner is the easiest way. Open the new hierarchy and select only the object under the null, and not the null. Execute Modify->Freeze Transformations( make sure at least the Freeze Rotate is selected in the option box) Execute Edit->Unparent The object will now have the pivot orientation you want. It may also have some transformGeometry history as well if you had construction history turned on. Edit->Delete by Type->History if you want to get rid of it. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] On Behalf Of John Richard Sanchez Sent: Thursday, March 27, 2014 12:38 PM To: XSI List to post Subject: Re: humanize Maya, SOFT top 5 So I got my first Maya job in years and here I am trying to figure out how to rotate a Pivot ( center in xsi). No you cant rotate a center in Maya you can just move it. WTF???? On Thu, Mar 27, 2014 at 7:32 AM, Peter Agg <[email protected]<mailto:[email protected]>> wrote: Oh, and another one for my list: Maya's propensity for removing my selection is also fairly annoying - simple things like toggling visibility become a bit of a pain (of course the lack of a visibility toggle doesn't help in the first place). On 27 March 2014 11:07, Brent McPherson <[email protected]<mailto:[email protected]>> wrote: True, that has always been a problem with US-centric keyboard layouts and it always makes sense to do some basic personal customization for international keyboards... P.S. Apple keyboards in the UK have *spiral-galaxy* key where back-tick normally is!? I think I'll start calling it the Hawking key for lack of a better name. ;-) http://markinns.com/articles/full/apple_keyboards -- Brent From: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] On Behalf Of Martin Yara Sent: 27 March 2014 10:32 To: [email protected]<mailto:[email protected]> Subject: Re: humanize Maya, SOFT top 5 Oops I pressed send too soon. I meant it is now pretty close to Softimage but without the non destructive workflow (edit topology without breaking your weights) which is a huge difference but still modeling is better than a few years ago. Thanks Brent for those tips ! I don't think the backtick is usable in a japanese keyboard though. I can't find the japanese equivalent. Martin On Thu, Mar 27, 2014 at 6:52 PM, Martin Yara <[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>> wrote: Maya has a Modeling Toolkit since 2014 and it is quite similar to Softimage Move Tool. And it is IMHO the best addition Maya has had in the last few years from a Modeler POV. I mean it is now pretty close to Softimage (without the -- www.johnrichardsanchez.com<http://www.johnrichardsanchez.com> -- www.johnrichardsanchez.com<http://www.johnrichardsanchez.com> -- www.johnrichardsanchez.com<http://www.johnrichardsanchez.com>

