That's probably not the rotate pivot. Hit the E key to display the Rotate tool 
and my guess will be that you will see that the Rotate orientation is 
unchanged. This should be reflected in the Channel editor as well.

This appears to be a reorientation of the manipulator, not the object's rotate 
pivot. What the original poster was asking for was the ability to alter 
Orientation(the angle of the object's centre) without altering the 
position/orientation of the object's geometry relative to world space. In other 
words he wants to do what he can do in Soft, which is to select the center and 
simply rotate it and see an inverse rotation occur to the geometry when they 
return to Object.

In Maya this appears to be a tool to assist in manipulator behavior, but does 
not appear to affect the actual rotate pivot. For example If you hit key 
W(Translate) or key R(Scale) then hit the Insert key you will see the blue 
switch icon appear. When you hit the icon it changes the manipulator to a 
rotation manipulator but is only affecting the Translate pivot. Same with Scale 
and scale pivot. But if you hit E(Rotate) and try hitting insert, it will 
convert to the Rotate Pivot but give you no switch to rotate the Rotate Pivot.

To make matters worse in 2014 there is a new feature in the Modeling Toolkit 
which claims to allow pivot adjustments through the MTK transform options. But 
this only looks to permit adjustments  to a secondary custom "component 
manipulator" which is only available through the Modeling Toolkit. Once you 
exit the Modeling toolkit none of the adjustments appear to be carried back to 
the pivot point, rotate pivot or scale pivot. However, when returning to the 
MTK it does appear to remember those adjustments made within the MTK. Mind you 
these are only component pivots apparently being adjusted here, not the object 
pivot which is what the original posting was about.


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: [email protected] 
[mailto:[email protected]] On Behalf Of Cristobal Infante
Sent: Friday, March 28, 2014 8:43 AM
To: [email protected]
Subject: Re: humanize Maya, SOFT top 5

I've just tried it and you can rotate the pivot without any scripts. Just press 
"insert" and the you get a small blue widget to rotate the pivot from.

On 28 March 2014 09:13, Gaël Honorez <[email protected]<mailto:[email protected]>> 
wrote:
Kind of the same topic, Maya is the only software we are using that can't read 
EXR file natively (it requires a plugin), and even more dramatic, a plugin you 
have to modify & compile so they are read correctly (linear -> sRGB).


On 27/03/2014 19:53, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
It goes back to the late 90s actually. Everyone migrating from TAV didn't 
really have a sense for this being something they should have. New users we're 
just without reference. Everyone else who knew better wrote MEL scripts to 
compensate for the shortcomings.

The weird thing is that the term "rotate pivot" to us is an action. To Maya 
users it is a thing, a noun if you will. A separate pivot.

To make matters even weirder, it appears you can alter the rotation of the 
translation manipulator and scale manipulator through the pivot tool, but it 
only affects the way that translation and scale works through their pivots, not 
the rotate pivot itself. For example, select an object, select translate 
manipulator, hit the insert key, look for the cyan keyhole icon on the screen. 
Clicking on this will allow you to rotate the translate pivot, but not the 
rotate pivot. Same with scale.

This action looks to be affecting only the manipulator, as all new objects get 
the same adjusted manipulator orientation.


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of John Richard 
Sanchez
Sent: Thursday, March 27, 2014 2:34 PM
To: XSI List to post
Subject: Re: humanize Maya, SOFT top 5

oh and try to search rotate pivot in the docs. Good Luck trying to find a way 
to do it! I had to go to the forums and I see complaints about this from Maya 
users going back to 2006. I really want to curse on here. #$%^^^&&^

On Thu, Mar 27, 2014 at 1:34 PM, Martin 
<[email protected]<mailto:[email protected]>> wrote:
yeah, afaik you can only rotate the rotation axis of your rotation pivot.

Martin
Sent from my iPhone

On 2014/03/28, at 2:31, John Richard Sanchez 
<[email protected]<mailto:[email protected]>> wrote:
Yes I did it finally. But I mean seriously I have to go through all that to 
rotate a center???? This is what we are talking about. Poor poor Maya users. :(

On Thu, Mar 27, 2014 at 1:16 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
<[email protected]<mailto:[email protected]>> wrote:
Create an empty group(null). Make sure it is still selected.

Set the null's rotation to the rotation that you want the object's pivot to be.

Make the object as a child to the null. Middle click drag and drop the object 
on the null in the outliner is the easiest way.

Open the new hierarchy and select only the object under the null, and not the 
null.

Execute Modify->Freeze Transformations( make sure at least the Freeze Rotate is 
selected in the option box)

Execute Edit->Unparent

The object will now have the pivot orientation you want. It may also have some 
transformGeometry history as well if you had construction history turned on.

Edit->Delete by Type->History if you want to get rid of it.


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of John Richard Sanchez
Sent: Thursday, March 27, 2014 12:38 PM
To: XSI List to post

Subject: Re: humanize Maya, SOFT top 5

So I got my first Maya job in years and here I am trying to figure out how to 
rotate a Pivot ( center in xsi). No you cant rotate a center in Maya you can 
just move it. WTF????

On Thu, Mar 27, 2014 at 7:32 AM, Peter Agg 
<[email protected]<mailto:[email protected]>> wrote:
Oh, and another one for my list: Maya's propensity for removing my selection is 
also fairly annoying - simple things like toggling visibility become a bit of a 
pain (of course the lack of a visibility toggle doesn't help in the first 
place).

On 27 March 2014 11:07, Brent McPherson 
<[email protected]<mailto:[email protected]>> wrote:
True, that has always been a problem with US-centric keyboard layouts and it 
always makes sense to do some basic personal customization for international 
keyboards...

P.S. Apple keyboards in the UK have *spiral-galaxy* key where back-tick 
normally is!? I think I'll start calling it the Hawking key for lack of a 
better name. ;-)

http://markinns.com/articles/full/apple_keyboards
--
Brent


From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Martin Yara
Sent: 27 March 2014 10:32
To: [email protected]<mailto:[email protected]>
Subject: Re: humanize Maya, SOFT top 5
Oops I pressed send too soon. I meant it is now pretty close to Softimage but 
without the non destructive workflow (edit topology without breaking your 
weights) which is a huge difference but still modeling is better than a few 
years ago.

Thanks Brent for those tips !
I don't think the backtick is usable in a japanese keyboard though. I can't 
find the japanese equivalent.

Martin
On Thu, Mar 27, 2014 at 6:52 PM, Martin Yara 
<[email protected]<mailto:[email protected]><mailto:[email protected]<mailto:[email protected]>>>
 wrote:
Maya has a Modeling Toolkit since 2014 and it is quite similar to Softimage 
Move Tool. And it is IMHO the best addition Maya has had in the last few years 
from a Modeler POV. I mean it is now pretty close to Softimage (without the




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