You may want to keep checking my dropbox folder or the SI users forum… things are moving fast.
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31012&start=175 Jordi Bares [email protected] On 27 Mar 2014, at 16:24, Meng-Yang Lu <[email protected]> wrote: > I didn't like the expressions at first either. But you kinda lean on them > after awhile. Say you had a particle emission that you wanted to turn on at > frame 35. Most other packages you'd key a 0 at frame 34, move a frame, then > key it on at frame 35. You can absolutely do it this way in Houdini. OR you > can just type $FF > 34 in the activation field. > > You can make your own randomize nodes using VOPSOPs and yes, save them for > later. And you can build the parameters and promote them, meaning you can > make them more accessible at the top level to tweak and adjust without having > to always dive down into the lower level nodes themselves. So say you built > a noise and want to pass it off to another artist, you can only promote say > the Amplitude field and let them play with that, but not promote the > frequency field because they have no business touching that. > > In the past few days, I've learned you can pretty much control everything > from within Houdini and quickly build an interface to do so. It's not called > an operating system for 3D for nothing. Truly powerful stuff. > > -Lu > > > > > On Thu, Mar 27, 2014 at 8:54 AM, Cristobal Infante <[email protected]> wrote: > I could be wrong but those expressions are part of the "houdini" way, so > instead of adding a "randomize value" you insert a rnd() function in the box. > > this is probably a bit more complex for our ICY eyes, but faster then plugin > nodes all the time. > > > On 27 March 2014 15:44, Perry Harovas <[email protected]> wrote: > Yeah, and from what I understand, you don't really need to do the > expressions, you could still connect everything in a nodal way, > he just seems to be comfortable with some of the quick shortcuts using those > short expressions. > > > > > On Thu, Mar 27, 2014 at 11:24 AM, Andi Farhall <[email protected]> wrote: > Apart from all the "dollar blah blah" abstract typing stuff which is off > putting at first it does seem to provide a way of doing stuff that has an Ice > approach. Probably the most interesting Houdini sequence i've seen from an > ICE users point of view. > > cheers, > > A> > > ........................................................................... > http://www.hackneyeffects.com/ > https://vimeo.com/user4174293 > http://www.linkedin.com/pub/andi-farhall/b/496/b21 > > > http://www.flickr.com/photos/lord_hackney/ > http://spylon.tumblr.com/ > > This email and any attachments to it may be confidential and are intended > solely for the use of the individual to whom it is addressed. Any views or > opinions expressed are solely those of the author and do not necessarily > represent those of Hackney Effects Ltd. > > If you are not the intended recipient of this email, you must neither take > any action based upon its contents, nor copy or show it to anyone. > > Please contact the sender if you believe you have received this email in > error. > > ------------------------------------------------------------ > > > Date: Thu, 27 Mar 2014 10:39:01 -0400 > > Subject: Re: SI and Houdini > From: [email protected] > To: [email protected] > > > I just watched this tutorial and it REALLY made me feel like this was ICE on > steroids (as someone put it yesterday). > Some of the things you could easily do, I can't imagine doing in ICE at all, > the way it was done. Switching context (as we would in ICE), > is called Promoting an Attribute. It works really well, and allows for some > fantastic effects. ICE's Switch Context is usually much harder to use > (in my experience) and doesn't work the way this does. > > I urge all of you to watch this as see how ICE-like this is: > > https://vimeo.com/groups/25609/videos/56419948 > > Perry > > > > > On Mon, Mar 24, 2014 at 9:24 PM, Martin Contel <[email protected]> wrote: > LOL!!! I love it: > > halfdan wrote: > Fixed in tomorrow's build. > > > tomorrow, like the day after today? > > > then... > > Quote: > tomorrow, like the day after today? > > > Thats how we roll here in Houdini land ........ > > > > > -- > Martin Contel > Square Enix (Visual Works) > > > On Tue, Mar 25, 2014 at 4:41 AM, Jordi Bares <[email protected]> wrote: > My pleasure, I am bit by bit chipping away and will certainly finish it. > > And what you highlighted is very true, support and bug fixing is spectacular. > I can't jump on a job now without knowing these guys have my back and if that > means it is a bi more expensive so be it. Ultimately it's the client that > pays right? > > Jb > > Sent from my iPhone > > On 24 Mar 2014, at 16:54, Cristobal Infante <[email protected]> wrote: > > Thanks for all the guides Jordi, going thorugh them now! > > The sidefx softimage forum is going quite strong, and I am VERY impreseed > with the way they respond to their users. > > Check out how fast this bug was fixed: > > http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31181 > > > > > > > On 20 March 2014 11:19, Jordi Bares <[email protected]> wrote: > Shading comparision mia material vs mantrasurface > > http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=144207#144207 > > I am sure you guys are going to like this one. > > > Jordi Bares > [email protected] > > On 7 Mar 2014, at 16:59, Jordi Bares <[email protected]> wrote: > > For those that are looking at Houdini for rigging and animation… some tiny > examples > > http://www.youtube.com/watch?v=sOTBdRdClFE > > http://www.youtube.com/watch?v=I-cKnahxkUo > > https://www.youtube.com/watch?v=uCjsaut_XKk > > http://www.youtube.com/watch?v=Eo6Lue1TMZU > > https://www.youtube.com/watch?v=X9gHw3jsGMI > > https://www.youtube.com/watch?v=RR1gt9BkIw4 > > https://www.youtube.com/watch?v=J_YVx69zub0 > > > Sure, the animation toolset is not great yet but the rigging toolset is very > very very powerful (imho much > > > Jordi Bares > [email protected] > > On 7 Mar 2014, at 16:34, Jordi Bares <[email protected]> wrote: > > I have prepared already 2 big ones, will finish them tomorrow and post… stay > put. > > Jordi Bares > [email protected] > > On 7 Mar 2014, at 16:16, Arvid Björn <[email protected]> wrote: > > Fantastic work Jordi, this is exactly the perspective we need! > > > On Fri, Mar 7, 2014 at 4:47 PM, Gustavo Eggert Boehs <[email protected]> > wrote: > Thanks for your generosity Mr. Bares. Great homework for the weekend! > > Gustavo E Boehs > Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | > http://www.gustavoeb.com.br/ > > > 2014-03-07 7:30 GMT-03:00 MauricioPC (gonebadfx) <[email protected]>: > You até fast. Will take a look. Thanls for the efforts. > From: Jordi Bares > Sent: 07/03/2014 06:57 > > To: [email protected] > Subject: Re: SI and Houdini > > The wheels are moving… if you go to the forum > > http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31012&start=25 > > you will have access to my dropbox PDFs so you can download them.. > > More to come. > > Jordi Bares > [email protected] > > On 6 Mar 2014, at 23:40, Javier El Elástico <[email protected]> wrote: > > That it is very interesting. Jordi, where you will putting this basic guides? > In the Houdini Forums? > > El 06/03/2014 20:22, olivier jeannel escribió: > Please, drop a line here when you have something ready. > > Le 06/03/2014 11:52, Morten Bartholdy a écrit : > Wow, that is very geerous of you Jordi - much appreciated. > > Morten > > > Den 6. marts 2014 kl. 10:18 skrev Jordi Bares <[email protected]>: > > for those who have not read what is going on in the Houdini forums, I will be > putting together some basic guides to transition to Houdini easily and > maintain your workflows under the new philosophy, from partitions, to > overrides, to… > > I may need help so guys so don't hesitate to pop and drop a line, specially > if you have already done the transition. > > see you very soon! > > Jordi Bares > [email protected] > > On 6 Mar 2014, at 02:33, Francisco Criado < [email protected] > wrote: > > Already signed in, and must say it feels very comfortable how sidefx is > receiving ex-si users! > Thanks a lot! > F. > > > On Wednesday, March 5, 2014, Halfdan Ingvarsson < [email protected] > wrote: > I was young and I needed the money! > > And the beer. > > Mmm... beer. > > - ½ > > On 14-03-05 06:55 PM, Raffaele Fragapane wrote: > On account of having furthered something like Mental Ray in the past, even if > with the best intentions, I reckon all beer debt is forfeit. He's lucky he's > getting away lightly with just a beer forfeiting. > At least he seems to be working on something that's not qualified as a crime > against humanity these days. > > > On Thu, Mar 6, 2014 at 10:50 AM, Meng-Yang Lu < [email protected] > wrote: > So what's the deal? Do we still owe him beers or are we absolved? :P > > Good to see you Halfy! > > -Lu > > > On Wed, Mar 5, 2014 at 2:07 PM, Halfdan Ingvarsson < [email protected] > > wrote: > Hello there > > It's been a while. > > I thought I'd post here and let you know, since there's been a lot of > interest in Houdini, that we've created a dedicated forum for SI users on the > SideFX site. ( http://goo.gl/cixz4s ). Feel free to swing by and ask any > questions you'd like about Houdini and SideFX. I know this is a pretty tough > time for everyone, but I just wanted to let you know that you're all welcome > in our community. > > Hope to see you there! > > All the best, > > - ½ > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it and > let them flee like the dogs they are! > > > > > > > > > > > > > > > > -- > > > > > > Perry Harovas > Animation and Visual Effects > > http://www.TheAfterImage.com > > -25 Years Experience > -Member of the Visual Effects Society (VES) > > > > -- > > > > > > Perry Harovas > Animation and Visual Effects > > http://www.TheAfterImage.com > > -25 Years Experience > -Member of the Visual Effects Society (VES) > >

