You may want to keep checking my dropbox folder or the SI users forum… things 
are moving fast.

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31012&start=175

Jordi Bares
[email protected]

On 27 Mar 2014, at 16:24, Meng-Yang Lu <[email protected]> wrote:

> I didn't like the expressions at first either.  But you kinda lean on them 
> after awhile.  Say you had a particle emission that you wanted to turn on at 
> frame 35.  Most other packages you'd key a 0 at frame 34, move a frame, then 
> key it on at frame 35.  You can absolutely do it this way in Houdini.  OR you 
> can just type $FF > 34 in the activation field.  
> 
> You can make your own randomize nodes using VOPSOPs and yes, save them for 
> later.  And you can build the parameters and promote them, meaning you can 
> make them more accessible at the top level to tweak and adjust without having 
> to always dive down into the lower level nodes themselves.  So say you built 
> a noise and want to pass it off to another artist, you can only promote say 
> the Amplitude field and let them play with that, but not promote the 
> frequency field because they have no business touching that.  
> 
> In the past few days, I've learned you can pretty much control everything 
> from within Houdini and quickly build an interface to do so.  It's not called 
> an operating system for 3D for nothing.  Truly powerful stuff.
> 
> -Lu
> 
> 
> 
> 
> On Thu, Mar 27, 2014 at 8:54 AM, Cristobal Infante <[email protected]> wrote:
> I could be wrong but those expressions are part of the "houdini" way, so 
> instead of adding a "randomize value" you insert a rnd() function in the box.
> 
> this is probably a bit more complex for our ICY eyes, but faster then plugin 
> nodes all the time.
> 
> 
> On 27 March 2014 15:44, Perry Harovas <[email protected]> wrote:
> Yeah, and from what I understand, you don't really need to do the 
> expressions, you could still connect everything in a nodal way,
> he just seems to be comfortable with some of the quick shortcuts using those 
> short expressions.
> 
> 
> 
> 
> On Thu, Mar 27, 2014 at 11:24 AM, Andi Farhall <[email protected]> wrote:
> Apart from all the "dollar blah blah" abstract typing stuff  which is off 
> putting at first it does seem to provide a way of doing stuff that has an Ice 
> approach. Probably the most interesting Houdini sequence i've seen from an 
> ICE users point of view.
> 
> cheers,
> 
> A>
> 
> ...........................................................................
> http://www.hackneyeffects.com/
> https://vimeo.com/user4174293
> http://www.linkedin.com/pub/andi-farhall/b/496/b21
> 
> 
> http://www.flickr.com/photos/lord_hackney/
> http://spylon.tumblr.com/
> 
> This email and any attachments to it may be confidential and are intended 
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> 
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> ------------------------------------------------------------
> 
> 
> Date: Thu, 27 Mar 2014 10:39:01 -0400
> 
> Subject: Re: SI and Houdini
> From: [email protected]
> To: [email protected]
> 
> 
> I just watched this tutorial and it REALLY made me feel like this was ICE on 
> steroids (as someone put it yesterday).
> Some of the things you could easily do, I can't imagine doing in ICE at all, 
> the way it was done. Switching context (as we would in ICE),
> is called Promoting an Attribute. It works really well, and allows for some 
> fantastic effects. ICE's Switch Context is usually much harder to use
> (in my experience) and doesn't work the way this does.
> 
> I urge all of you to watch this as see how ICE-like this is:
> 
> https://vimeo.com/groups/25609/videos/56419948
> 
> Perry
> 
> 
> 
> 
> On Mon, Mar 24, 2014 at 9:24 PM, Martin Contel <[email protected]> wrote:
> LOL!!! I love it:
> 
> halfdan wrote:
> Fixed in tomorrow's build.
> 
> 
> tomorrow, like the day after today? 
> 
> 
> then...
> 
> Quote:
> tomorrow, like the day after today?
> 
> 
> Thats how we roll here in Houdini land ........
> 
> 
> 
> 
> --
> Martin Contel
> Square Enix (Visual Works)
> 
> 
> On Tue, Mar 25, 2014 at 4:41 AM, Jordi Bares <[email protected]> wrote:
> My pleasure, I am bit by bit chipping away and will certainly finish it.
> 
> And what you highlighted is very true, support and bug fixing is spectacular. 
> I can't jump on a job now without knowing these guys have my back and if that 
> means it is a bi more expensive so be it. Ultimately it's the client that 
> pays right?
> 
> Jb
> 
> Sent from my iPhone
> 
> On 24 Mar 2014, at 16:54, Cristobal Infante <[email protected]> wrote:
> 
> Thanks for all the guides Jordi, going thorugh them now!
> 
> The sidefx softimage forum is going quite strong, and I am VERY impreseed 
> with the way they respond to their users.
> 
> Check out how fast this bug was fixed:
> 
> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31181
> 
> 
> 
> 
> 
> 
> On 20 March 2014 11:19, Jordi Bares <[email protected]> wrote:
> Shading comparision mia material vs mantrasurface
> 
> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=144207#144207
> 
> I am sure you guys are going to like this one.
> 
> 
> Jordi Bares
> [email protected]
> 
> On 7 Mar 2014, at 16:59, Jordi Bares <[email protected]> wrote:
> 
> For those that are looking at Houdini for rigging and animation… some tiny 
> examples
> 
> http://www.youtube.com/watch?v=sOTBdRdClFE
> 
> http://www.youtube.com/watch?v=I-cKnahxkUo
> 
> https://www.youtube.com/watch?v=uCjsaut_XKk
> 
> http://www.youtube.com/watch?v=Eo6Lue1TMZU
> 
> https://www.youtube.com/watch?v=X9gHw3jsGMI
> 
> https://www.youtube.com/watch?v=RR1gt9BkIw4
> 
> https://www.youtube.com/watch?v=J_YVx69zub0
> 
> 
> Sure, the animation toolset is not great yet but the rigging toolset is very 
> very very powerful (imho much 
> 
> 
> Jordi Bares
> [email protected]
> 
> On 7 Mar 2014, at 16:34, Jordi Bares <[email protected]> wrote:
> 
> I have prepared already 2 big ones, will finish them tomorrow and post… stay 
> put.
> 
> Jordi Bares
> [email protected]
> 
> On 7 Mar 2014, at 16:16, Arvid Björn <[email protected]> wrote:
> 
> Fantastic work Jordi, this is exactly the perspective we need!
> 
> 
> On Fri, Mar 7, 2014 at 4:47 PM, Gustavo Eggert Boehs <[email protected]> 
> wrote:
> Thanks for your generosity Mr. Bares. Great homework for the weekend!
> 
> Gustavo E Boehs
> Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | 
> http://www.gustavoeb.com.br/
> 
> 
> 2014-03-07 7:30 GMT-03:00 MauricioPC (gonebadfx) <[email protected]>:
> You até fast. Will take a look. Thanls for the efforts.
> From: Jordi Bares
> Sent: 07/03/2014 06:57
> 
> To: [email protected]
> Subject: Re: SI and Houdini
> 
> The wheels are moving… if you go to the forum
> 
> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31012&start=25
> 
> you will have access to my dropbox PDFs so you can download them..
> 
> More to come.
> 
> Jordi Bares
> [email protected]
> 
> On 6 Mar 2014, at 23:40, Javier El Elástico <[email protected]> wrote:
> 
> That it is very interesting. Jordi, where you will putting this basic guides? 
> In the Houdini Forums?
> 
> El 06/03/2014 20:22, olivier jeannel escribió:
> Please, drop a line here when you have something ready.
> 
> Le 06/03/2014 11:52, Morten Bartholdy a écrit :
> Wow, that is very geerous of you Jordi - much appreciated.
>  
> Morten
>  
> 
> Den 6. marts 2014 kl. 10:18 skrev Jordi Bares <[email protected]>:
> 
> for those who have not read what is going on in the Houdini forums, I will be 
> putting together some basic guides to transition to Houdini easily and 
> maintain your workflows under the new philosophy, from partitions, to 
> overrides, to…
>  
> I may need help so guys so don't hesitate to pop and drop a line, specially 
> if you have already done the transition.
>  
> see you very soon!
> 
> Jordi Bares
> [email protected]
> 
> On 6 Mar 2014, at 02:33, Francisco Criado < [email protected] > wrote:
> 
> Already signed in, and must say it feels very comfortable how sidefx is 
> receiving ex-si users!
> Thanks a lot!
> F.
> 
> 
> On Wednesday, March 5, 2014, Halfdan Ingvarsson < [email protected] > wrote:
> I was young and I needed the money!
> 
> And the beer.
> 
> Mmm... beer.
> 
>  - ½
> 
> On 14-03-05 06:55 PM, Raffaele Fragapane wrote:
> On account of having furthered something like Mental Ray in the past, even if 
> with the best intentions, I reckon all beer debt is forfeit. He's lucky he's 
> getting away lightly with just a beer forfeiting.
> At least he seems to be working on something that's not qualified as a crime 
> against humanity these days.
> 
> 
> On Thu, Mar 6, 2014 at 10:50 AM, Meng-Yang Lu < [email protected] > wrote:
> So what's the deal? Do we still owe him beers or are we absolved? :P
>  
> Good to see you Halfy!
> 
> -Lu
> 
> 
> On Wed, Mar 5, 2014 at 2:07 PM, Halfdan Ingvarsson < [email protected] > 
> wrote:
> Hello there
> 
> It's been a while.
> 
> I thought I'd post here and let you know, since there's been a lot of 
> interest in Houdini, that we've created a dedicated forum for SI users on the 
> SideFX site. ( http://goo.gl/cixz4s ). Feel free to swing by and ask any 
> questions you'd like about Houdini and SideFX. I know this is a pretty tough 
> time for everyone, but I just wanted to let you know that you're all welcome 
> in our community.
> 
> Hope to see you there!
> 
> All the best,
> 
> - ½
> 
> 
>  
> --
> Our users will know fear and cower before our software! Ship it! Ship it and 
> let them flee like the dogs they are!
> 
>  
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> -- 
> 
> 
> 
> 
> 
> Perry Harovas
> Animation and Visual Effects
> 
> http://www.TheAfterImage.com
> 
> -25 Years Experience
> -Member of the Visual Effects Society (VES)
> 
> 
> 
> -- 
> 
> 
> 
> 
> 
> Perry Harovas
> Animation and Visual Effects
> 
> http://www.TheAfterImage.com
> 
> -25 Years Experience
> -Member of the Visual Effects Society (VES)
> 
> 

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