Latest news, now hosted by Side Effects after my dropbox account was blocked by excessive traffic!!!
X-DDD http://www.sidefx.com/index.php?option=com_content&task=view&id=2711&Itemid=166 Jordi Bares [email protected] On 28 Mar 2014, at 18:19, Jordi Bares <[email protected]> wrote: > You may want to keep checking my dropbox folder or the SI users forum… things > are moving fast. > > http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31012&start=175 > > Jordi Bares > [email protected] > > On 27 Mar 2014, at 16:24, Meng-Yang Lu <[email protected]> wrote: > >> I didn't like the expressions at first either. But you kinda lean on them >> after awhile. Say you had a particle emission that you wanted to turn on at >> frame 35. Most other packages you'd key a 0 at frame 34, move a frame, then >> key it on at frame 35. You can absolutely do it this way in Houdini. OR >> you can just type $FF > 34 in the activation field. >> >> You can make your own randomize nodes using VOPSOPs and yes, save them for >> later. And you can build the parameters and promote them, meaning you can >> make them more accessible at the top level to tweak and adjust without >> having to always dive down into the lower level nodes themselves. So say >> you built a noise and want to pass it off to another artist, you can only >> promote say the Amplitude field and let them play with that, but not promote >> the frequency field because they have no business touching that. >> >> In the past few days, I've learned you can pretty much control everything >> from within Houdini and quickly build an interface to do so. It's not >> called an operating system for 3D for nothing. Truly powerful stuff. >> >> -Lu >> >> >> >> >> On Thu, Mar 27, 2014 at 8:54 AM, Cristobal Infante <[email protected]> wrote: >> I could be wrong but those expressions are part of the "houdini" way, so >> instead of adding a "randomize value" you insert a rnd() function in the box. >> >> this is probably a bit more complex for our ICY eyes, but faster then plugin >> nodes all the time. >> >> >> On 27 March 2014 15:44, Perry Harovas <[email protected]> wrote: >> Yeah, and from what I understand, you don't really need to do the >> expressions, you could still connect everything in a nodal way, >> he just seems to be comfortable with some of the quick shortcuts using those >> short expressions. >> >> >> >> >> On Thu, Mar 27, 2014 at 11:24 AM, Andi Farhall <[email protected]> wrote: >> Apart from all the "dollar blah blah" abstract typing stuff which is off >> putting at first it does seem to provide a way of doing stuff that has an >> Ice approach. Probably the most interesting Houdini sequence i've seen from >> an ICE users point of view. >> >> cheers, >> >> A> >> >> ........................................................................... >> http://www.hackneyeffects.com/ >> https://vimeo.com/user4174293 >> http://www.linkedin.com/pub/andi-farhall/b/496/b21 >> >> >> http://www.flickr.com/photos/lord_hackney/ >> http://spylon.tumblr.com/ >> >> This email and any attachments to it may be confidential and are intended >> solely for the use of the individual to whom it is addressed. Any views or >> opinions expressed are solely those of the author and do not necessarily >> represent those of Hackney Effects Ltd. >> >> If you are not the intended recipient of this email, you must neither take >> any action based upon its contents, nor copy or show it to anyone. >> >> Please contact the sender if you believe you have received this email in >> error. >> >> ------------------------------------------------------------ >> >> >> Date: Thu, 27 Mar 2014 10:39:01 -0400 >> >> Subject: Re: SI and Houdini >> From: [email protected] >> To: [email protected] >> >> >> I just watched this tutorial and it REALLY made me feel like this was ICE on >> steroids (as someone put it yesterday). >> Some of the things you could easily do, I can't imagine doing in ICE at all, >> the way it was done. Switching context (as we would in ICE), >> is called Promoting an Attribute. It works really well, and allows for some >> fantastic effects. ICE's Switch Context is usually much harder to use >> (in my experience) and doesn't work the way this does. >> >> I urge all of you to watch this as see how ICE-like this is: >> >> https://vimeo.com/groups/25609/videos/56419948 >> >> Perry >> >> >> >> >> On Mon, Mar 24, 2014 at 9:24 PM, Martin Contel <[email protected]> wrote: >> LOL!!! I love it: >> >> halfdan wrote: >> Fixed in tomorrow's build. >> >> >> tomorrow, like the day after today? >> >> >> then... >> >> Quote: >> tomorrow, like the day after today? >> >> >> Thats how we roll here in Houdini land ........ >> >> >> >> >> -- >> Martin Contel >> Square Enix (Visual Works) >> >> >> On Tue, Mar 25, 2014 at 4:41 AM, Jordi Bares <[email protected]> wrote: >> My pleasure, I am bit by bit chipping away and will certainly finish it. >> >> And what you highlighted is very true, support and bug fixing is >> spectacular. I can't jump on a job now without knowing these guys have my >> back and if that means it is a bi more expensive so be it. Ultimately it's >> the client that pays right? >> >> Jb >> >> Sent from my iPhone >> >> On 24 Mar 2014, at 16:54, Cristobal Infante <[email protected]> wrote: >> >> Thanks for all the guides Jordi, going thorugh them now! >> >> The sidefx softimage forum is going quite strong, and I am VERY impreseed >> with the way they respond to their users. >> >> Check out how fast this bug was fixed: >> >> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31181 >> >> >> >> >> >> >> On 20 March 2014 11:19, Jordi Bares <[email protected]> wrote: >> Shading comparision mia material vs mantrasurface >> >> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=144207#144207 >> >> I am sure you guys are going to like this one. >> >> >> Jordi Bares >> [email protected] >> >> On 7 Mar 2014, at 16:59, Jordi Bares <[email protected]> wrote: >> >> For those that are looking at Houdini for rigging and animation… some tiny >> examples >> >> http://www.youtube.com/watch?v=sOTBdRdClFE >> >> http://www.youtube.com/watch?v=I-cKnahxkUo >> >> https://www.youtube.com/watch?v=uCjsaut_XKk >> >> http://www.youtube.com/watch?v=Eo6Lue1TMZU >> >> https://www.youtube.com/watch?v=X9gHw3jsGMI >> >> https://www.youtube.com/watch?v=RR1gt9BkIw4 >> >> https://www.youtube.com/watch?v=J_YVx69zub0 >> >> >> Sure, the animation toolset is not great yet but the rigging toolset is very >> very very powerful (imho much >> >> >> Jordi Bares >> [email protected] >> >> On 7 Mar 2014, at 16:34, Jordi Bares <[email protected]> wrote: >> >> I have prepared already 2 big ones, will finish them tomorrow and post… stay >> put. >> >> Jordi Bares >> [email protected] >> >> On 7 Mar 2014, at 16:16, Arvid Björn <[email protected]> wrote: >> >> Fantastic work Jordi, this is exactly the perspective we need! >> >> >> On Fri, Mar 7, 2014 at 4:47 PM, Gustavo Eggert Boehs <[email protected]> >> wrote: >> Thanks for your generosity Mr. Bares. Great homework for the weekend! >> >> Gustavo E Boehs >> Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | >> http://www.gustavoeb.com.br/ >> >> >> 2014-03-07 7:30 GMT-03:00 MauricioPC (gonebadfx) <[email protected]>: >> You até fast. Will take a look. Thanls for the efforts. >> From: Jordi Bares >> Sent: 07/03/2014 06:57 >> >> To: [email protected] >> Subject: Re: SI and Houdini >> >> The wheels are moving… if you go to the forum >> >> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=31012&start=25 >> >> you will have access to my dropbox PDFs so you can download them.. >> >> More to come. >> >> Jordi Bares >> [email protected] >> >> On 6 Mar 2014, at 23:40, Javier El Elástico <[email protected]> wrote: >> >> That it is very interesting. Jordi, where you will putting this basic >> guides? In the Houdini Forums? >> >> El 06/03/2014 20:22, olivier jeannel escribió: >> Please, drop a line here when you have something ready. >> >> Le 06/03/2014 11:52, Morten Bartholdy a écrit : >> Wow, that is very geerous of you Jordi - much appreciated. >> >> Morten >> >> >> Den 6. marts 2014 kl. 10:18 skrev Jordi Bares <[email protected]>: >> >> for those who have not read what is going on in the Houdini forums, I will >> be putting together some basic guides to transition to Houdini easily and >> maintain your workflows under the new philosophy, from partitions, to >> overrides, to… >> >> I may need help so guys so don't hesitate to pop and drop a line, specially >> if you have already done the transition. >> >> see you very soon! >> >> Jordi Bares >> [email protected] >> >> On 6 Mar 2014, at 02:33, Francisco Criado < [email protected] > wrote: >> >> Already signed in, and must say it feels very comfortable how sidefx is >> receiving ex-si users! >> Thanks a lot! >> F. >> >> >> On Wednesday, March 5, 2014, Halfdan Ingvarsson < [email protected] > wrote: >> I was young and I needed the money! >> >> And the beer. >> >> Mmm... beer. >> >> - ½ >> >> On 14-03-05 06:55 PM, Raffaele Fragapane wrote: >> On account of having furthered something like Mental Ray in the past, even >> if with the best intentions, I reckon all beer debt is forfeit. He's lucky >> he's getting away lightly with just a beer forfeiting. >> At least he seems to be working on something that's not qualified as a crime >> against humanity these days. >> >> >> On Thu, Mar 6, 2014 at 10:50 AM, Meng-Yang Lu < [email protected] > wrote: >> So what's the deal? Do we still owe him beers or are we absolved? :P >> >> Good to see you Halfy! >> >> -Lu >> >> >> On Wed, Mar 5, 2014 at 2:07 PM, Halfdan Ingvarsson < [email protected] > >> wrote: >> Hello there >> >> It's been a while. >> >> I thought I'd post here and let you know, since there's been a lot of >> interest in Houdini, that we've created a dedicated forum for SI users on >> the SideFX site. ( http://goo.gl/cixz4s ). Feel free to swing by and ask any >> questions you'd like about Houdini and SideFX. I know this is a pretty tough >> time for everyone, but I just wanted to let you know that you're all welcome >> in our community. >> >> Hope to see you there! >> >> All the best, >> >> - ½ >> >> >> >> -- >> Our users will know fear and cower before our software! Ship it! Ship it and >> let them flee like the dogs they are! >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> -- >> >> >> >> >> >> Perry Harovas >> Animation and Visual Effects >> >> http://www.TheAfterImage.com >> >> -25 Years Experience >> -Member of the Visual Effects Society (VES) >> >> >> >> -- >> >> >> >> >> >> Perry Harovas >> Animation and Visual Effects >> >> http://www.TheAfterImage.com >> >> -25 Years Experience >> -Member of the Visual Effects Society (VES) >> >> >

