Hi Maurice I have to say I did get up and running in Mudbox pretty quick and was able to fix some textures on a character pretty quick after a few hours driving it for the first time.
On Tue, Apr 1, 2014 at 3:55 PM, Sebastien Sterling < [email protected]> wrote: > Maurice, did you see the CAD Junky Zen slim UI presentation ? that is your > solution right there. show people what it could be like, give them the > option, doesn't have to be compulsory, Maya has that one thing going, that > you can completely reshape the interface, every palette, role out menu, > viewport. this would not be an expensive endeavor. and would give you a lot > of good press. like it did for modo. > > http://cadjunkie.com/zen > > > > > On 1 April 2014 20:39, Maurice Patel <[email protected]> wrote: > >> That article was a very interesting read. IMO (and I stress that is my >> opinion only): the one big challenge in the entertainment industry is the >> constant need to be creative which means that as soon as you have >> perfected your formula 1 race car, someone now wants it to fly to the moon, >> or to dive into the Marianas trench or do the Paris-Dakar or do something >> else it the designers never imagined doing in the first place - whereas in >> racing, any given track is a pretty fixed entity and the skill is indeed >> about optimization. This is also where M&E differs from many other >> production processes such as manufacturing. While it is feasible these days >> to program robots to build cars it is not even remotely possible to do the >> same thing for VFX. I also agree that usability is THE big barrier in 3D. >> My wife is a jewellery designer and metalsmith who just started her first >> foray into Rhino and is not enjoying it (in her craft it is the industry >> standard). I have not had to replace any monitors yet but I soon might be >> :). >> >> We often discuss this problem here. The Mudbox team went all out to focus >> on usability but there is this unfortunate damned-if-you-do, >> damned-if-you-don't problem in our industry. Everyone wants more in the >> product and they are all doing different things, have different pipelines, >> different ways of working before you know it you have several ways of doing >> the same thing. And deep down people want more features - it is the only >> thing they really want to pay for. While everyone will argue that stability >> and usability are important they don't want to pay for it (and these things >> are complex and costly to solve). 3ds Max 2015 focused heavily on these >> aspects - making five clicks two, cleaning up key problem areas of UI such >> as the scene navigator and we took a beating for it. And we know we have to >> do this for Maya too. The usability 'issue' is a very, very real one for >> all 3D applications and one that I don't think anyone has figured out a >> perfect solution for yet. The curve the author describes is pretty >> accurate. The problem is that you cannot easily keep things at that optimal >> point. >> >> maurice >> >> Maurice Patel >> Autodesk : Tél: 514 954-7134 >> >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Sebastien Sterling >> Sent: Tuesday, April 01, 2014 2:25 PM >> To: [email protected] >> Subject: Re: A Good Read! >> >> Here is a better race related analogy >> You are a race car driver, you've spent a career diligently homing your >> skills and natural talent, you know instinctively how to calculate angles, >> torque, speed, drifting, terrain, weather, pressure >> you can read other drivers movements and anticipate their decisions. >> When you go down into the pit, you don't get out of the car to see what >> is wrong, to remove the wheels or refuel, these are not your main priority, >> you just want to get back out there. There is a dedicated team there that >> take care of these thing, that is their job to make sure you and your >> machine can function as one and perform at your best. >> It's about enabling an individual's, and giving them peace of mind. >> Imagine you are that same race car driver, only instead of focusing on >> the important things (toque angles speed overtaking) half your brain is >> taken up by "will it crash will it crash?, will it crash?, should i head >> down to the pit? are the wheels overheating?, what is making that sound? >> will it crash, WILL IT CRASH?" >> If you can't trust your car to perform, how can you trust yourself. >> >> Now i know that we live in an imperfect world, and that in this industry >> artists are often obliged to get down on all fours and look under the hood. >> However this should not be viewed as a fatality, but an incentive, to build >> the most reliable and program with the most fluid interface that allows >> your users to reach that special place that 1:1 ratio where there is no >> more keyboard or stylus there's just you and the data, and you doing what >> you where made to do, unimpeded free. >> >> This quality this lucidity, to my mind is more precious then all the >> bullshit and bells trotted out each release. >> >> > -- www.johnrichardsanchez.com

