wow I've never touched modo but that modo zen thing looks amazing. that
mixed with non-linear weighting/rigging from XSI would be awesome in any
program


On Tue, Apr 1, 2014 at 2:13 PM, Maurice Patel <[email protected]>wrote:

> No I had not, thanks for sharing
>
> Maurice Patel
> Autodesk : Tél:  514 954-7134
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Sebastien Sterling
> Sent: Tuesday, April 01, 2014 3:56 PM
> To: [email protected]
> Subject: Re: A Good Read!
>
> Maurice, did you see the CAD Junky Zen slim UI presentation ? that is your
> solution right there. show people what it could be like, give them the
> option, doesn't have to be compulsory, Maya has that one thing going, that
> you can completely reshape the interface, every palette, role out menu,
> viewport. this would not be an expensive endeavor. and would give you a lot
> of good press. like it did for modo.
>
> http://cadjunkie.com/zen
>
>
> On 1 April 2014 20:39, Maurice Patel <[email protected]<mailto:
> [email protected]>> wrote:
> That article was a very interesting read. IMO (and I stress that is my
> opinion only): the one big challenge in the entertainment industry is the
> constant need  to be creative which means that as soon as you have
> perfected your formula 1 race car, someone now wants it to fly to the moon,
> or to dive into the Marianas trench or do the Paris-Dakar or do something
> else it the designers never imagined doing in the first place - whereas in
> racing, any given track is a pretty fixed entity and the skill is indeed
> about optimization. This is also where M&E differs from many other
> production processes such as manufacturing. While it is feasible these days
> to program robots to build cars it is not even remotely possible to do the
> same thing for VFX. I also agree that usability is THE big barrier in 3D.
> My wife is a jewellery designer and metalsmith who just started her first
> foray into Rhino and is not enjoying it (in her craft it is the industry
> standard). I have not had to replace any monitors yet but I soon might be
> :).
>
> We often discuss this problem here. The Mudbox team went all out to focus
> on usability but there is this unfortunate damned-if-you-do,
> damned-if-you-don't problem in our industry. Everyone wants more in the
> product and they are all doing different things, have different pipelines,
> different ways of working before you know it you have several ways of doing
> the same thing. And deep down people want more features - it is the only
> thing they really want to pay for. While everyone will argue that stability
> and usability are important they don't want to pay for it (and these things
> are complex and costly to solve). 3ds Max 2015 focused heavily on these
> aspects - making five clicks two, cleaning up key problem areas of UI such
> as the scene navigator and we took a beating for it. And we know we have to
> do this for Maya too. The usability 'issue' is a very, very real one for
> all 3D applications and one that I don't think anyone has figured out a
> perfect solution for yet. The curve the author describes is pretty
> accurate. The problem is that you cannot easily keep things at that optimal
> point.
>
> maurice
>
> Maurice Patel
> Autodesk : Tél:  514 954-7134<tel:514%20954-7134>
>
> From: [email protected]<mailto:
> [email protected]> [mailto:
> [email protected]<mailto:
> [email protected]>] On Behalf Of Sebastien Sterling
> Sent: Tuesday, April 01, 2014 2:25 PM
> To: [email protected]<mailto:[email protected]
> >
> Subject: Re: A Good Read!
> Here is a better race related analogy
> You are a race car driver, you've spent a career diligently homing your
> skills and natural talent, you know instinctively how to calculate angles,
> torque, speed, drifting, terrain, weather, pressure
> you can read other drivers movements and anticipate their decisions.
> When you go down into the pit, you don't get out of the car to see what is
> wrong, to remove the wheels or refuel, these are not your main priority,
> you just want to get back out there. There is a dedicated team there that
> take care of these thing, that is their job to make sure you and your
> machine can function as one and perform at your best.
> It's about enabling an individual's, and giving them peace of mind.
> Imagine you are that same race car driver, only instead of focusing on the
> important things (toque angles speed overtaking) half your brain is taken
> up by "will it crash will it crash?, will it crash?, should i head down to
> the pit? are the wheels overheating?, what is making that sound? will it
> crash, WILL IT CRASH?"
> If you can't trust your car to perform, how can you trust yourself.
>
> Now i know that we live in an imperfect world, and that in this industry
> artists are often obliged to get down on all fours and look under the hood.
> However this should not be viewed as a fatality, but an incentive, to build
> the most reliable and program with the most fluid interface that allows
> your users to reach that special place that 1:1 ratio where there is no
> more keyboard or stylus there's just you and the data, and you doing what
> you where made to do, unimpeded free.
>
> This quality this lucidity, to my mind is more precious then all the
> bullshit and bells trotted out each release.
>
>

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