wow I've never touched modo but that modo zen thing looks amazing. that mixed with non-linear weighting/rigging from XSI would be awesome in any program
On Tue, Apr 1, 2014 at 2:13 PM, Maurice Patel <[email protected]>wrote: > No I had not, thanks for sharing > > Maurice Patel > Autodesk : Tél: 514 954-7134 > > From: [email protected] [mailto: > [email protected]] On Behalf Of Sebastien Sterling > Sent: Tuesday, April 01, 2014 3:56 PM > To: [email protected] > Subject: Re: A Good Read! > > Maurice, did you see the CAD Junky Zen slim UI presentation ? that is your > solution right there. show people what it could be like, give them the > option, doesn't have to be compulsory, Maya has that one thing going, that > you can completely reshape the interface, every palette, role out menu, > viewport. this would not be an expensive endeavor. and would give you a lot > of good press. like it did for modo. > > http://cadjunkie.com/zen > > > On 1 April 2014 20:39, Maurice Patel <[email protected]<mailto: > [email protected]>> wrote: > That article was a very interesting read. IMO (and I stress that is my > opinion only): the one big challenge in the entertainment industry is the > constant need to be creative which means that as soon as you have > perfected your formula 1 race car, someone now wants it to fly to the moon, > or to dive into the Marianas trench or do the Paris-Dakar or do something > else it the designers never imagined doing in the first place - whereas in > racing, any given track is a pretty fixed entity and the skill is indeed > about optimization. This is also where M&E differs from many other > production processes such as manufacturing. While it is feasible these days > to program robots to build cars it is not even remotely possible to do the > same thing for VFX. I also agree that usability is THE big barrier in 3D. > My wife is a jewellery designer and metalsmith who just started her first > foray into Rhino and is not enjoying it (in her craft it is the industry > standard). I have not had to replace any monitors yet but I soon might be > :). > > We often discuss this problem here. The Mudbox team went all out to focus > on usability but there is this unfortunate damned-if-you-do, > damned-if-you-don't problem in our industry. Everyone wants more in the > product and they are all doing different things, have different pipelines, > different ways of working before you know it you have several ways of doing > the same thing. And deep down people want more features - it is the only > thing they really want to pay for. While everyone will argue that stability > and usability are important they don't want to pay for it (and these things > are complex and costly to solve). 3ds Max 2015 focused heavily on these > aspects - making five clicks two, cleaning up key problem areas of UI such > as the scene navigator and we took a beating for it. And we know we have to > do this for Maya too. The usability 'issue' is a very, very real one for > all 3D applications and one that I don't think anyone has figured out a > perfect solution for yet. The curve the author describes is pretty > accurate. The problem is that you cannot easily keep things at that optimal > point. > > maurice > > Maurice Patel > Autodesk : Tél: 514 954-7134<tel:514%20954-7134> > > From: [email protected]<mailto: > [email protected]> [mailto: > [email protected]<mailto: > [email protected]>] On Behalf Of Sebastien Sterling > Sent: Tuesday, April 01, 2014 2:25 PM > To: [email protected]<mailto:[email protected] > > > Subject: Re: A Good Read! > Here is a better race related analogy > You are a race car driver, you've spent a career diligently homing your > skills and natural talent, you know instinctively how to calculate angles, > torque, speed, drifting, terrain, weather, pressure > you can read other drivers movements and anticipate their decisions. > When you go down into the pit, you don't get out of the car to see what is > wrong, to remove the wheels or refuel, these are not your main priority, > you just want to get back out there. There is a dedicated team there that > take care of these thing, that is their job to make sure you and your > machine can function as one and perform at your best. > It's about enabling an individual's, and giving them peace of mind. > Imagine you are that same race car driver, only instead of focusing on the > important things (toque angles speed overtaking) half your brain is taken > up by "will it crash will it crash?, will it crash?, should i head down to > the pit? are the wheels overheating?, what is making that sound? will it > crash, WILL IT CRASH?" > If you can't trust your car to perform, how can you trust yourself. > > Now i know that we live in an imperfect world, and that in this industry > artists are often obliged to get down on all fours and look under the hood. > However this should not be viewed as a fatality, but an incentive, to build > the most reliable and program with the most fluid interface that allows > your users to reach that special place that 1:1 ratio where there is no > more keyboard or stylus there's just you and the data, and you doing what > you where made to do, unimpeded free. > > This quality this lucidity, to my mind is more precious then all the > bullshit and bells trotted out each release. > >

