Unfortunately I want to drive the population of a specific cluster. The cluster that controls Hard Edges for Subdivision.
I've made a tree that returns the angle between the 2 polygons meeting at the edge: The end use would be to drive Subdivision Hard Edges so I don't have to manually selected the sharpest edges of my mesh. Just slap a "Grater than" node (for example greater than 60ยบ) and have that condition to populate the cluster. So you say this is impossible... Damn... there goes my creativity :P Would for example Python be able to call this tree of mine and return a list of angles so then in python I would make a selection out of those values? Well if there is a script already that selects edges based on an Angle Threshold, I'll take it... Or I even make mine if there is way through python to get the polygon normal of both polygons associated with the edge. Gahh... I though I was gonna outsmart this one :P Cheers On Thu, Apr 3, 2014 at 1:02 AM, Raffaele Fragapane < [email protected]> wrote: > You can't alter the membership of clusters from ICE. Altering membership > of a cluster in general in XSI is a pain in the arse. > Walking a rose grove means you get a lot of pain from the thorns :p > > If you want ICE to drive something that something else down the line will > use I suggest you use a weight map instead. > Just output the weightmap from ICE (you can do that), and use it as an > input in whatever the following step is. There's very few things in XSI > that a point cluster can filter for that can't be done with a weightmap > anyway. > > Unless you want to drive poly clusters for materials, in which case, no > dice with a weightmap, but a vertex colour map might do the trick. > > > On Thu, Apr 3, 2014 at 10:50 AM, pedro santos <[email protected]> wrote: > >> What do you mean with "rose grove"? I don't get the expression. Even >> consulter urban dictionary :P >> >> Anyways imagine something simple as: if element posY is less than 2, than >> it belongs to the cluster. >> >> Cheers >> >> >> On Thu, Apr 3, 2014 at 12:47 AM, pedro santos <[email protected]> wrote: >> >>> I don't want to change the cluster selection input to drive something in >>> ICE. >>> I want to actually change the cluster with ICE to drive something out of >>> ICE, with the cluster. >>> >>> Thanks >>> >>> >>> On Wed, Apr 2, 2014 at 11:53 PM, Raffaele Fragapane < >>> [email protected]> wrote: >>> >>>> You wanting an ICE tree to affect the active selection? If that, no >>>> chance; selection is an interaction feature, not a set of data that can be >>>> persisted and manipulated through live ops, ICE included, of any kind. >>>> Modifying the population of a cluster dynamically is a rose grove. >>>> >>>> What are you trying to do exactly? >>>> >>>> >>>> On Thu, Apr 3, 2014 at 9:13 AM, pedro santos <[email protected]>wrote: >>>> >>>>> Tried to use clusters. I've thought it was the rational thing to do, >>>>> but apparently I cannot set them. >>>>> http://screencast.com/t/fWVYswfaBlu5 >>>>> >>>>> How do you guys go about this? >>>>> >>>>> Can Python create on-thefly Trees to return values or such? >>>>> >>>>> Thanks >>>>> >>>> >>>> >>>> >>>> -- >>>> Our users will know fear and cower before our software! Ship it! Ship >>>> it and let them flee like the dogs they are! >>>> >>> >>> >>> >>> -- >>> [img] >>> http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img] >>> >> >> >> >> -- >> [img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img] >> > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! > -- [img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img]

