Apparently the image attachment didn't go through: https://i.imgur.com/68JwPKs.png
Cheers On Thu, Apr 3, 2014 at 1:20 AM, pedro santos <[email protected]> wrote: > Unfortunately I want to drive the population of a specific cluster. The > cluster that controls Hard Edges for Subdivision. > > I've made a tree that returns the angle between the 2 polygons meeting at > the edge: > > > > The end use would be to drive Subdivision Hard Edges so I don't have to > manually selected the sharpest edges of my mesh. Just slap a "Grater than" > node (for example greater than 60ยบ) and have that condition to populate the > cluster. > > So you say this is impossible... Damn... there goes my creativity :P > > Would for example Python be able to call this tree of mine and return a > list of angles so then in python I would make a selection out of those > values? > Well if there is a script already that selects edges based on an Angle > Threshold, I'll take it... Or I even make mine if there is way through > python to get the polygon normal of both polygons associated with the edge. > > Gahh... I though I was gonna outsmart this one :P > > Cheers > > > On Thu, Apr 3, 2014 at 1:02 AM, Raffaele Fragapane < > [email protected]> wrote: > >> You can't alter the membership of clusters from ICE. Altering membership >> of a cluster in general in XSI is a pain in the arse. >> Walking a rose grove means you get a lot of pain from the thorns :p >> >> If you want ICE to drive something that something else down the line will >> use I suggest you use a weight map instead. >> Just output the weightmap from ICE (you can do that), and use it as an >> input in whatever the following step is. There's very few things in XSI >> that a point cluster can filter for that can't be done with a weightmap >> anyway. >> >> Unless you want to drive poly clusters for materials, in which case, no >> dice with a weightmap, but a vertex colour map might do the trick. >> >> >> On Thu, Apr 3, 2014 at 10:50 AM, pedro santos <[email protected]> wrote: >> >>> What do you mean with "rose grove"? I don't get the expression. Even >>> consulter urban dictionary :P >>> >>> Anyways imagine something simple as: if element posY is less than 2, >>> than it belongs to the cluster. >>> >>> Cheers >>> >>> >>> On Thu, Apr 3, 2014 at 12:47 AM, pedro santos <[email protected]>wrote: >>> >>>> I don't want to change the cluster selection input to drive something >>>> in ICE. >>>> I want to actually change the cluster with ICE to drive something out >>>> of ICE, with the cluster. >>>> >>>> Thanks >>>> >>>> >>>> On Wed, Apr 2, 2014 at 11:53 PM, Raffaele Fragapane < >>>> [email protected]> wrote: >>>> >>>>> You wanting an ICE tree to affect the active selection? If that, no >>>>> chance; selection is an interaction feature, not a set of data that can be >>>>> persisted and manipulated through live ops, ICE included, of any kind. >>>>> Modifying the population of a cluster dynamically is a rose grove. >>>>> >>>>> What are you trying to do exactly? >>>>> >>>>> >>>>> On Thu, Apr 3, 2014 at 9:13 AM, pedro santos <[email protected]>wrote: >>>>> >>>>>> Tried to use clusters. I've thought it was the rational thing to do, >>>>>> but apparently I cannot set them. >>>>>> http://screencast.com/t/fWVYswfaBlu5 >>>>>> >>>>>> How do you guys go about this? >>>>>> >>>>>> Can Python create on-thefly Trees to return values or such? >>>>>> >>>>>> Thanks >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> Our users will know fear and cower before our software! Ship it! Ship >>>>> it and let them flee like the dogs they are! >>>>> >>>> >>>> >>>> >>>> -- >>>> [img] >>>> http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img] >>>> >>> >>> >>> >>> -- >>> [img] >>> http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img] >>> >> >> >> >> -- >> Our users will know fear and cower before our software! Ship it! Ship it >> and let them flee like the dogs they are! >> > > > > -- > [img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img] > -- [img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img]

