Hi everyone. Thanks you for all the input, here are the replies.

@ Raffaele Fragapane
Pity it doesn't work that way. This could be awesome to translate ICE
calculations to drive common operators selection. Would this be something
Houdini does?


@ Martin Yara
Many thanks for this. Does exactly what I was looking for. Should be in
http://rray.de/xsi/ :)


@ Ciaran Moloney
Ah I knew I was missing some property :D
Even though selecting an edge and marking it hard affects both gourad
shading and catmull  edge weight, that ICE attribute seems to only affect
shading and keep everythig hard when I activate Subdivision.
Fortunately"self.EdgeCrease" works just fine! Thanks.



@ Fabricio Chamon
Java is not my beach, but many thanks for the example of a script getting
ICE data into selection. Can be very usefull.


So I had a problem and now more than way to solve it :D

Cheers

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