After being one of the original developers on Maya, brent joined
Softimage in 1998 and is responsible for many things people love in
Softimage, including the transform manipulators and the tweak tool.
Interaction design and implementation.

On Thu, Apr 3, 2014 at 10:33 AM, Brent McPherson
<brent.mcpher...@autodesk.com> wrote:
> Yes I did work on this.
>
> The plan was always to replace the guts of Center with the pivot stuff I 
> added to kinematics since it could handle rotation. We just never got around 
> to actually doing that and finishing off that part of the pivot workflow...
>
> As I said before I always thought the way center worked was a bit hacky  
> (push points in one direction and modifying the transform in another) but it 
> seems the interactive/pervasive nature of it far outweighed the strange way 
> it works for you guys.
>
> Now I'm curious if it was even on anyone's top 5 list. ;-)
>
> I'm not a really good person to comment on the general issues discussed in 
> relation to Maya workflow. While working on Soft I worked on hair, animation 
> layers, lip sync, modeling, object view/isolate, tools, kinematics, fcurves, 
> ICE (well in fact every part of the software except Rendering) My current 
> involvement in Maya is limited to the modeling team but I feel pretty 
> comfortable that I can have a positive impact on workflow in that area.
>
> Cheers.
> --
> Brent
>
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg
> Sent: 03 April 2014 15:04
> To: softimage@listproc.autodesk.com
> Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
>
> ...but from what he said Brent actually developed that part of Soft in the 
> first place. :/
> [https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3D&type=zerocontent&guid=84bd8330-649c-42ca-b0bb-7aa77184e20f]ᐧ
>

Reply via email to