Modo has had scene referencing for a while now, but not in a
production-ready state. This is a known area of concern and is
high-priority for them. Modo has 'proxies' but these are not the
deferred formats you're used to, and are not replacements for them
either. This is also a known issue.
-Tim
On 4/3/2014 4:30 PM, Steven Caron wrote:
so you can reference in modo? how similar to softimage? and i don't
mean implementation just feature wise.
does their renderer have a deferred format? ie. vrscene, .mia, .ass, .rib
s
On Thu, Apr 3, 2014 at 2:27 PM, Sergio Mucino <[email protected]
<mailto:[email protected]>> wrote:
In the spirit of not leaving the rest in the blank, Brad showed
lots of features of Modo that a lot of people were not aware of.
He demoed some of the modeling tools, Mesh Fusion, texturing, some
rigging, talked about pipeline, referencing, particles, etc. It
was an overview of Modo, showing how Modo can do a lot more than
just model and render (which is the general notion of what Modo
is). Long presentation too, but I don't think anyone wanted to
leave. :-)
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