Side note here —

MODO 8.01 was announced today.




On Apr 4, 2014, at 8:19 AM, Tim Crowson <[email protected]> wrote:

> Modo has had scene referencing for a while now, but not in a production-ready 
> state. This is a known area of concern and is high-priority for them. Modo 
> has 'proxies' but these are not the deferred formats you're used to, and are 
> not replacements for them either. This is also a known issue.
> 
> -Tim
> 
> 
> 
> On 4/3/2014 4:30 PM, Steven Caron wrote:
>> so you can reference in modo? how similar to softimage? and i don't mean 
>> implementation just feature wise.
>> 
>> does their renderer have a deferred format? ie. vrscene, .mia, .ass, .rib
>> 
>> s
>> 
>> 
>> On Thu, Apr 3, 2014 at 2:27 PM, Sergio Mucino <[email protected]> 
>> wrote:
>> In the spirit of not leaving the rest in the blank, Brad showed lots of 
>> features of Modo that a lot of people were not aware of. He demoed some of 
>> the modeling tools, Mesh Fusion, texturing, some rigging, talked about 
>> pipeline, referencing, particles, etc. It was an overview of Modo, showing 
>> how Modo can do a lot more than just model and render (which is the general 
>> notion of what Modo is). Long presentation too, but I don't think anyone 
>> wanted to leave. :-)
>> 
> 
> -- 
>  
>  


Michael Clarke Design
Blue C Studios
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