Side note here — MODO 8.01 was announced today.
On Apr 4, 2014, at 8:19 AM, Tim Crowson <[email protected]> wrote: > Modo has had scene referencing for a while now, but not in a production-ready > state. This is a known area of concern and is high-priority for them. Modo > has 'proxies' but these are not the deferred formats you're used to, and are > not replacements for them either. This is also a known issue. > > -Tim > > > > On 4/3/2014 4:30 PM, Steven Caron wrote: >> so you can reference in modo? how similar to softimage? and i don't mean >> implementation just feature wise. >> >> does their renderer have a deferred format? ie. vrscene, .mia, .ass, .rib >> >> s >> >> >> On Thu, Apr 3, 2014 at 2:27 PM, Sergio Mucino <[email protected]> >> wrote: >> In the spirit of not leaving the rest in the blank, Brad showed lots of >> features of Modo that a lot of people were not aware of. He demoed some of >> the modeling tools, Mesh Fusion, texturing, some rigging, talked about >> pipeline, referencing, particles, etc. It was an overview of Modo, showing >> how Modo can do a lot more than just model and render (which is the general >> notion of what Modo is). Long presentation too, but I don't think anyone >> wanted to leave. :-) >> > > -- > > Michael Clarke Design Blue C Studios 713-927-9835

