Did you change fps in 
Window->Settings/Preferences->Preferences->Settings->Working Units->Time?

If you save this and close and restart Maya is the setting still changed?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
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From: [email protected] 
[mailto:[email protected]] On Behalf Of John Richard 
Sanchez
Sent: Monday, April 07, 2014 2:57 PM
To: XSI List to post
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)

Is there a reason that Maya does not save my preference for 30 frames per 
second ( I hit save preferences) but when I open a new scene it goes back to 24 
fps? Is this a new feature? I am using 2014 sp2. I went to do a new project for 
a client and of course after the render I realize its not matching the VO 
because it is at 24 fps. I LOVE using Maya. :)
J

On Fri, Apr 4, 2014 at 8:16 PM, Adam Sale 
<[email protected]<mailto:[email protected]>> wrote:
yes... preserve child transformations.. on the transform node.

On Fri, Apr 4, 2014 at 6:30 AM, olivier jeannel 
<[email protected]<mailto:[email protected]>> wrote:
Love what you did Brent !
Ever thought of sending your resume to SideFX ?
Working on a software rather than a puzzle ?

Le 03/04/2014 16:33, Brent McPherson a écrit :

Yes I did work on this.

The plan was always to replace the guts of Center with the pivot stuff I added 
to kinematics since it could handle rotation. We just never got around to 
actually doing that and finishing off that part of the pivot workflow...

As I said before I always thought the way center worked was a bit hacky  (push 
points in one direction and modifying the transform in another) but it seems 
the interactive/pervasive nature of it far outweighed the strange way it works 
for you guys.

Now I'm curious if it was even on anyone's top 5 list. ;-)

I'm not a really good person to comment on the general issues discussed in 
relation to Maya workflow. While working on Soft I worked on hair, animation 
layers, lip sync, modeling, object view/isolate, tools, kinematics, fcurves, 
ICE (well in fact every part of the software except Rendering) My current 
involvement in Maya is limited to the modeling team but I feel pretty 
comfortable that I can have a positive impact on workflow in that area.

Cheers.
--
Brent

From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Peter Agg
Sent: 03 April 2014 15:04
To: [email protected]<mailto:[email protected]>
Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)

...but from what he said Brent actually developed that part of Soft in the 
first place. :/
[https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3D&type=zerocontent&guid=84bd8330-649c-42ca-b0bb-7aa77184e20f]ᐧ<https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3D&type=zerocontent&guid=84bd8330-649c-42ca-b0bb-7aa77184e20f%5d%E1%90%A7>





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www.johnrichardsanchez.com<http://www.johnrichardsanchez.com>

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