Did you change fps in Window->Settings/Preferences->Preferences->Settings->Working Units->Time?
If you save this and close and restart Maya is the setting still changed? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: [email protected] [mailto:[email protected]] On Behalf Of John Richard Sanchez Sent: Monday, April 07, 2014 2:57 PM To: XSI List to post Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) Is there a reason that Maya does not save my preference for 30 frames per second ( I hit save preferences) but when I open a new scene it goes back to 24 fps? Is this a new feature? I am using 2014 sp2. I went to do a new project for a client and of course after the render I realize its not matching the VO because it is at 24 fps. I LOVE using Maya. :) J On Fri, Apr 4, 2014 at 8:16 PM, Adam Sale <[email protected]<mailto:[email protected]>> wrote: yes... preserve child transformations.. on the transform node. On Fri, Apr 4, 2014 at 6:30 AM, olivier jeannel <[email protected]<mailto:[email protected]>> wrote: Love what you did Brent ! Ever thought of sending your resume to SideFX ? Working on a software rather than a puzzle ? Le 03/04/2014 16:33, Brent McPherson a écrit : Yes I did work on this. The plan was always to replace the guts of Center with the pivot stuff I added to kinematics since it could handle rotation. We just never got around to actually doing that and finishing off that part of the pivot workflow... As I said before I always thought the way center worked was a bit hacky (push points in one direction and modifying the transform in another) but it seems the interactive/pervasive nature of it far outweighed the strange way it works for you guys. Now I'm curious if it was even on anyone's top 5 list. ;-) I'm not a really good person to comment on the general issues discussed in relation to Maya workflow. While working on Soft I worked on hair, animation layers, lip sync, modeling, object view/isolate, tools, kinematics, fcurves, ICE (well in fact every part of the software except Rendering) My current involvement in Maya is limited to the modeling team but I feel pretty comfortable that I can have a positive impact on workflow in that area. Cheers. -- Brent From: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] On Behalf Of Peter Agg Sent: 03 April 2014 15:04 To: [email protected]<mailto:[email protected]> Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) ...but from what he said Brent actually developed that part of Soft in the first place. :/ [https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3D&type=zerocontent&guid=84bd8330-649c-42ca-b0bb-7aa77184e20f]ᐧ<https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3D&type=zerocontent&guid=84bd8330-649c-42ca-b0bb-7aa77184e20f%5d%E1%90%A7> -- www.johnrichardsanchez.com<http://www.johnrichardsanchez.com>

