I did. But will try it again after I re Render. J
On Mon, Apr 7, 2014 at 3:03 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < [email protected]> wrote: > Did you change fps in > Window->Settings/Preferences->Preferences->Settings->Working Units->Time? > > > > If you save this and close and restart Maya is the setting still changed? > > > > -- > > Joey Ponthieux > > LaRC Information Technology Enhanced Services (LITES) > > Mymic Technical Services > > NASA Langley Research Center > > __________________________________________________ > > Opinions stated here-in are strictly those of the author and do not > > represent the opinions of NASA or any other party. > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *John Richard > Sanchez > *Sent:* Monday, April 07, 2014 2:57 PM > > *To:* XSI List to post > *Subject:* Re: Center mode (was RE: humanize Maya, SOFT top 5) > > > > Is there a reason that Maya does not save my preference for 30 frames per > second ( I hit save preferences) but when I open a new scene it goes back > to 24 fps? Is this a new feature? I am using 2014 sp2. I went to do a new > project for a client and of course after the render I realize its not > matching the VO because it is at 24 fps. I LOVE using Maya. :) > > J > > > > On Fri, Apr 4, 2014 at 8:16 PM, Adam Sale <[email protected]> wrote: > > yes... preserve child transformations.. on the transform node. > > > > On Fri, Apr 4, 2014 at 6:30 AM, olivier jeannel <[email protected]> > wrote: > > Love what you did Brent ! > Ever thought of sending your resume to SideFX ? > Working on a software rather than a puzzle ? > > Le 03/04/2014 16:33, Brent McPherson a écrit : > > > > Yes I did work on this. > > The plan was always to replace the guts of Center with the pivot stuff I > added to kinematics since it could handle rotation. We just never got > around to actually doing that and finishing off that part of the pivot > workflow... > > As I said before I always thought the way center worked was a bit hacky > (push points in one direction and modifying the transform in another) but > it seems the interactive/pervasive nature of it far outweighed the strange > way it works for you guys. > > Now I'm curious if it was even on anyone's top 5 list. ;-) > > I'm not a really good person to comment on the general issues discussed in > relation to Maya workflow. While working on Soft I worked on hair, > animation layers, lip sync, modeling, object view/isolate, tools, > kinematics, fcurves, ICE (well in fact every part of the software except > Rendering) My current involvement in Maya is limited to the modeling team > but I feel pretty comfortable that I can have a positive impact on workflow > in that area. > > Cheers. > -- > Brent > > From: [email protected] [mailto: > [email protected]] On Behalf Of Peter Agg > Sent: 03 April 2014 15:04 > To: [email protected] > Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) > > ...but from what he said Brent actually developed that part of Soft in the > first place. :/ > [ > https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3D&type=zerocontent&guid=84bd8330-649c-42ca-b0bb-7aa77184e20f] > ᐧ<https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3D&type=zerocontent&guid=84bd8330-649c-42ca-b0bb-7aa77184e20f%5d%E1%90%A7> > > > > > > > > > -- > > www.johnrichardsanchez.com > -- www.johnrichardsanchez.com

