I did. But will try it again after I re Render.
J

On Mon, Apr 7, 2014 at 3:03 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
[email protected]> wrote:

>  Did you change fps in
> Window->Settings/Preferences->Preferences->Settings->Working Units->Time?
>
>
>
> If you save this and close and restart Maya is the setting still changed?
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES)
>
> Mymic Technical Services
>
> NASA Langley Research Center
>
> __________________________________________________
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *John Richard
> Sanchez
> *Sent:* Monday, April 07, 2014 2:57 PM
>
> *To:* XSI List to post
> *Subject:* Re: Center mode (was RE: humanize Maya, SOFT top 5)
>
>
>
> Is there a reason that Maya does not save my preference for 30 frames per
> second ( I hit save preferences) but when I open a new scene it goes back
> to 24 fps? Is this a new feature? I am using 2014 sp2. I went to do a new
> project for a client and of course after the render I realize its not
> matching the VO because it is at 24 fps. I LOVE using Maya. :)
>
> J
>
>
>
> On Fri, Apr 4, 2014 at 8:16 PM, Adam Sale <[email protected]> wrote:
>
> yes... preserve child transformations.. on the transform node.
>
>
>
> On Fri, Apr 4, 2014 at 6:30 AM, olivier jeannel <[email protected]>
> wrote:
>
> Love what you did Brent !
> Ever thought of sending your resume to SideFX ?
> Working on a software rather than a puzzle ?
>
> Le 03/04/2014 16:33, Brent McPherson a écrit :
>
>
>
> Yes I did work on this.
>
> The plan was always to replace the guts of Center with the pivot stuff I
> added to kinematics since it could handle rotation. We just never got
> around to actually doing that and finishing off that part of the pivot
> workflow...
>
> As I said before I always thought the way center worked was a bit hacky
>  (push points in one direction and modifying the transform in another) but
> it seems the interactive/pervasive nature of it far outweighed the strange
> way it works for you guys.
>
> Now I'm curious if it was even on anyone's top 5 list. ;-)
>
> I'm not a really good person to comment on the general issues discussed in
> relation to Maya workflow. While working on Soft I worked on hair,
> animation layers, lip sync, modeling, object view/isolate, tools,
> kinematics, fcurves, ICE (well in fact every part of the software except
> Rendering) My current involvement in Maya is limited to the modeling team
> but I feel pretty comfortable that I can have a positive impact on workflow
> in that area.
>
> Cheers.
> --
> Brent
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Peter Agg
> Sent: 03 April 2014 15:04
> To: [email protected]
> Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5)
>
> ...but from what he said Brent actually developed that part of Soft in the
> first place. :/
> [
> https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3D&type=zerocontent&guid=84bd8330-649c-42ca-b0bb-7aa77184e20f]
> ᐧ<https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3D&type=zerocontent&guid=84bd8330-649c-42ca-b0bb-7aa77184e20f%5d%E1%90%A7>
>
>
>
>
>
>
>
>
> --
>
> www.johnrichardsanchez.com
>



-- 
www.johnrichardsanchez.com

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